Madara, Ten-Tails Jinchuriki (5e Creature)

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Madara Uchiha[edit]

Medium humanoid (Human), lawful neutral


Armor Class 20 (Natural Armor)
Hit Points 551 (58d8 + 290)
Speed 115 ft. flying


STR DEX CON INT WIS CHA
12 (+1) 20 (+5) 20 (+5) 20 (+5) 16 (+3) 12 (+1)

Saving Throws Dexterity +17, Constitution +17, Charisma +8
Skills Acrobatics +12, Stealth +12, Perception +10, Deception +8
Senses passive Perception 20, Truesight 120 ft.
Languages Common
Challenge 21 (33,000 XP)


Chakra. Madara has 65 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Chakra Sense. Madara can sense chakra and magical effects within 100 feet of him.

Jinchuriki Resistance. Madara has advantage on Strength and Dexterity saving throws, has a damage resistance of 30, and takes 3 less damage from all sources.

Jinchuriki Regeneration. At the beginning of each of his turns, Madara regains 10 hit points and 5 chakra points.

More Canon Variant. Madara is immune to all jutsu, excluding taijutsu and Sage Art jutsu. This feature is optional, as it makes many subclasses almost useless.

Rinnegan. At the beginning of each of his turns, Madara must choose between being able to use actions beginning with Sharingan or Rinnegan.

ACTIONS

Multiattack. Madara can make 4 unarmed strikes, 8 Susanoo Slashes, 8 Black Receiver attacks, or 4 Demonic Statue Chain attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 19 (5d4 + 5) magical bludgeoning damage.

Great Fire Annihilation (13 Chakra). All creatures in a 30 foot wide 60 foot line must succeed a DC 20 Dexterity saving throw. On a failure, they take 43 (6d6 + 5) fire damage. On a success, they take half as much. This action ignores the Evasion feature. If he maintains concentration, Madara can choose to have every creature in the same area repeat this saving throw, dealing 7 (2d6) fire damage instead, once per turn.

Sharingan: Susanoo (2 Chakra). Madara surrounds his body in a blue, armored form. His size becomes Huge, he gains +5 AC, and he must spend 3 chakra at the beginning of each consecutive turn to keep the Susanoo active. He also gains the Susanoo Slash action. He can maintain his Susanoo while wielding using Rinnegan as well.

Susanoo Slash. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 5) magical slashing damage.

Sharingan: Genjutsu (5-12 Chakra). One creature within 40 feet that is not blind must succeed a DC 20 Wisdom saving throw. On a failure, they are effected by one of the following:

  • The target is blinded. Costs 7 chakra.
  • The target is deafened. Costs 5 chakra.
  • The target is frightened. Costs 6 chakra.
  • The target is affected by the confusion spell. Costs 8 chakra.
  • The target is restrained. Costs 8 chakra.
  • The target is paralyzed. Costs 12 chakra.

Rinnegan: Shinra Tensei (5+ Chakra). Each creature within 30 + 5 per additional chakra point spent foot radius must succeed a DC 20 Strength saving throw. On a failure, they are pushed to the closest edge of this action's range and take 12 (2d6 + 5) + 4 (1d6) per additional chakra point spent force damage. If 20 or more chakra is spent on this jutsu, objects take twice as much damage.

Rinnegan: Bansho Ten'in (2+ Chakra). Each creature within 30 + 5 per additional chakra point spent foot radius must succeed a DC 20 Strength saving throw. On a failure, they moved any distance toward the Deva Path of his choice in the most direct path possible.

Rinnegan: Tengai Shinsen (20+ Chakra). Madara launches a black sphere within 1 mile of himself that becomes an up to 160 foot sphere as it rips up parts of the terrain. All creatures within 60 feet of the sphere must succeed a DC 20 Strength saving throw. On a failure, they are drawn to the closest area of the sphere and are restrained. All creatures within 10 + 5 per additional chakra point spent feet of the sphere must retry this saving throw at the end of each of their turns for 1 hour. This effect ends early if it impacts the ground, as detailed later, the sphere, which has an AC of 26 and has 30 HP is destroyed, or Madara ends it early. It is immune to Psychic damage but vulnerable to force damage. Madara may move the sphere up to 1 mile in any direction up to 5 miles from him as an action, or cause it to impact the ground directly beneath it. Upon impact, creatures restrained by the Chibaku Tensei must succeed a DC 20 Strength saving throw or take 31 (8d6) bludgeoning damage, while creatures within 60 feet of the satellite’s edge must pass a Dexterity saving throw or take 39 (10d6) bludgeoning damage from the impact. On a success, creatures take half damage. Madara may make a second Chibaku Tensei collide with the first on his next turn for 20 chakra, causing the first's impact effect to repeat.

Rinnegan: Chakra Propulsion Cannon (10 Chakra). All creatures in a 100 foot line must succeed a DC 20 Dexterity saving throw. On a failure, they take 20 (4d6 + 5) force damage. On a success, they take half as much.

Rinnegan: Absorption Soul Technique (20 Chakra). One creature within 30 feet must succeed a DC 20 Wisdom saving throw. On a failure, they take 24 (4d8 + 5) psychic damage and Madara learns a portion of their knowledge. On a success, they take half as much damage.

Rinnegan: Seal Jutsu Absorption. One creature within 5 feet of Madara must succeed a DC 20 Constitution saving throw. On a failure, they lose 22 (3d8 + 8) chakra points.

Rinnegan: Jigokudo (25 Chakra). While grappling another creature, Madara summons a massive disfigured head. The grappled creature must succeed a DC 23 Wisdom saving throw. On a failure, they are paralyzed until the end of their next turn. As an action, Madara can ask the creature a question. If they answer truthfully or succeed a DC 22 Deception check, they gain 1 level of exhaustion. If they lie and fail the check, they take 42 (6d8 + 5) psychic damage. If this reduces a creature to 0 hit points, they die instantly.

Rinnegan: Black Receivers (10 Chakra). Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 9 (1d8 + 5) magical piercing damage and the receiver stays in their body. Each receiver has an AC of 23 and 5 hit points. Madara can spend 1 chakra as an action to deal 2 (1d4) fire per receiver to and reducing the movement speed by 20% per receiver until the beginning of his next turn of every creature of his choice with receivers in their body.

Rinnegan: Demonic Statue Chains (15 Chakra). Ranged Spell Attack: +11 to hit, range 100 ft., one target. Hit: 45 (5d8 + 5) psychic damage and is grappled by Madara for 1 minute (concentration) or until they win the grapple contest. Jinchuriki grappled by this Jutsu are not able to access their Subclass features for its duration. Tailed Beasts that are affected by this Jutsu are paralyzed for the duration. As an action, Madara can deal 14 (2d8 + 5) psychic damage to affected creatures.

Rinnegan: Gedo Art of Rinne Rebirth. Madara resurrects any number of creatures as per the True Resurrection spell without the 200 year limit. He dies immediately after using this jutsu. He can only be resurrected by the Wish spell or a similar effect.

Infinite Tsukuyomi (60 Chakra). This can only be used during the full moon. In exchange for his entire turn, Madara casts Tsukuyomi using his Rinne Sharingan on the moon, reflecting its appearance onto it for as long as it is active. Every creature on the planet that is not a Construct, Undead, bears the Rinnegan, or is shielded in the Susano’o of someone who bears the Rinnegan is paralyzed and experiences a dream in which the world is perfect by their individual standards. A creature can only be freed if, as an action or bonus action, a creature within 5 feet that can use both Yin Style and Yang Style does so. While a planet is under the effects of Infinite Tsukuyomi, Madara's chakra point maximum increases to 220, and he regains 20 chakra points at the end of his turns turn.

REACTIONS

Rinnegan: Seal Jutsu Absorption. When Madara is targeted by a jutsu that deals damage, he may erect a barrier, reducing its amount of chakra by 22 (3d8 + 8) chakra points, regaining half as much. If this reduces the jutsu to 0 chakra, it is completely dissipated.

Madara_Jinchuriki_anime.png
Madara posturing after achieving his ultimate form, Source [[1]].

While Madara is an insanely powerful shinobi in his own right, he became exponentially more powerful upon becoming the Jinchuriki of the Ten-Tails. Due to his belief that the fights he participates in immediately after achieving this form would be his last due to imprisoning the world in the Infinite Tsukuyomi immediately after, he restricts the abilities he uses in order to fully enjoy his favorite pastime. On the cusp of victory, he was betrayed by Black Zetsu, fulfilling a plan that began long before Madara's birth, revivng Kaguya Ōtsutsuki.



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