Loviatar's Chosen (5e Class)
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A man stands in front of tied slaves, a whip in hand and a smile on his face. A woman tied to a pole, smiling at the coming pain. You are different. You have been chosen by the goddess herself to hold some of her power.
Creating a Chosen
- Quick Build
You can make a Loviatar's Chosen quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the Charlatan background.
As a Loviatar's Chosen you gain the following class features.
- Hit Points
Armor: Light armor
Weapons: Simple, whip
Saving Throws: Constitution, Charisma
Skills: Choose 2 from Arcobatics, Deception, Insight, Intimadation, Persuasion, and Slight of Hand.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a whip or (b) any simple weapon
- (a) an explorer's pack or (b) a priest's pack
- If you are using starting wealth, you have 5d6 in funds.
|1st||+2||Armored Charisma, Snake DC, Loviatar's Snakes||1d4|
|2nd||+2||Knowledge of the Whip, Loviatar's Caress||1d4|
|4th||+2||Ability Score Improvement||2d4|
|6th||+3||Punishment Tradition feature||3d4|
|8th||+3||Ability Score Improvement||4d4|
|9th||+4||Brace for Pain||5d4|
|11th||+4||Punishment Tradition feature||6d4|
|12th||+4||Ability Score Improvement||6d4|
|14th||+5||Brace for Pain (1d6)||7d4|
|16th||+5||Ability Score Improvement||8d4|
|17th||+6||Punishment Tradition feature||9d4|
|19th||+6||Ability Score Improvement||10d4|
Beginning at 1st level, you can use Charisma instead of Dexterity to determine your armor class when you are wearing light or no armor and are not using a shield.
Your Snake DC, which is used for many of your features, is 8 + your proficiency bonus + your Charisma modifier.
Upon becoming one of Loviatar's Chosen, you gain a mark of a snake attached to a whip handle upon your back. When you are grappling or being grappled by a creature, as a bonus action, you may have them roll a Wisdom saving throw against your Snake DC, or take 1d4 + your Charisma modifier psychic damage, as the snake mark bites into them. The number of dice changes as you gain levels of Loviatar's Chosen, as shown by the Snakes column in the Loviatar's Chosen table.
Knowledge of the Whip
Thanks to Loviatar's favored weapon being the whip, you have also learned how to use it better. At 2nd level, when using a whip, you can use your Charisma modifier for attack and damage rolls instead of Strength or Dexterity.
Starting at 2nd level, whenever you use the grapple action, you may roll Intimidation or Persuasion instead of athletics for the contested check. If you are using a whip, you may use the grapple action against a creature up to 10 feet away. However, you cannot attack with your whip as long as the creature is grappled. While grappling a creature this way, you may use the attack action to use Loviatar's Snakes feature on the creature.
At 3rd level, you chose a path of punishment. Choose between Slave's Punishment or Slaver's Punishment, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 11th, and 17th level.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Hold of the Whip
At 6th level, your connection to holding down creatures has allowed you to grapple creatures that couldn't possibly be grappled. Upon using the grapple action on a creature immune to the grappled condition, that creature instead has advantage on the contested check for the grapple. Also, you are considered one size category bigger for the purpose of grapple checks. At 17th level, creatures immune to grapple checks do not roll with advantage, and you are considered 2 size categories bigger for the purpose of grapple checks.
At 7th level, your snakes have learned to help you keep creatures near you. You gain expertise in the Intimidation and Persuasion skill.
Brace for Pain
Starting a 9th level, you start to be able to get used to pain, and brace for it. Whenever you are hit with an attack or spell, you may use your reaction to decrease the damage equal to your Charisma modifier. At 14th level, you decrease the damage by 1d8 + your Charisma modifier. You can use this feature a number of times equal to your proficiency modifier. You regain all uses of this feature after completing a long rest.
At 11th level, your ability to hold people has gotten even better. Whenever a creature grappled by you tries to escape their grapple, you may use this feature to reroll your grapple check, but you must take the new roll. You can use this feature a number of times equal to your proficiency modifier.
At 13th level, you learn how to make your bites painful even to creatures with no mind. Creatures who are resistant to psychic damage are not resistant when you deal psychic damage to them. Creatures immune to psychic damage are considered to have resistance to your psychic damage.
At 15th level, whenever a creature escapes your grapple or releases you from a grapple, you can use your reaction to have your snake rake against the creature's legs. They must make a Constitution save or take damage equal to your Loviatar's Snake feature and have their movement reduced to zero for the rest of its turn. If they succeed the save, they only take half damage.
At 18th level, you have learned to truly make your hold, or theirs, inescapable. If you ever roll a 9 or below for a grapple check, it is treated as a 10.
When you reach 20th level, you learn how to truly make people feel the worst pain as much as possible. Your proficiency bonus is doubled for your Snake DC, and your current Charisma score is increased by 4. Your max Charisma score is now 24.
You follow the punishment of others. You love to see others cower and squirm as you stand over them, whip in hand. Many call you a sadist . . . and they are all right.
- Smile of the Sadist
Upon choosing this way of punishment at 3rd level, you learn to make sure to let people know their place. Any creature you have grappled has disadvantage on their attack rolls against you if they have taken damage from your Loviatar's Snakes feature during your last turn.
- Bind of the Sadist
At 6th level, you learn how to bind up your victims after attacking them. After successfully using the grapple action on a creature, you may use this feature to make that creature restrained until the grapple condition is removed on that creature. You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature after completing a long rest.
- You want this
At 11th level, you learn to make people stay in your grapple, making them want to be in the grapple. As a bonus action, you may make a creature you have grappled roll a Wisdom saving throw against your Snake DC. If the creature fails the saving throw, they have disadvantage on any escape grapple check they make, until the start of your next turn.
- True Sadism
At 17th level, you learned so much about your sadism that you can take on multiple people at once. When you take the grapple action, you may use target two creatures that are within 5 feet of each other. Also, all creatures you have grappled have disadvantage on Wisdom saves against your Loviatar's Snakes class feature.
You follow the punishment of the self. You love putting yourself in pain, feeling slashes, cuts, burns, anything. Many would call you a masochist, but you are much more, for you can use your masochistic ways in a fight.
- Hurt me Plenty
Starting when you chose this type of pain at 3rd level, your snake mark moves up to cover your neck, making it look similar to a collar. Whenever you take damage from an enemy melee attack, you may use your reaction to use the Loviatar's Snakes feature on them. When done this way, they have disadvantage on the Wisdom saving throw. You can use this feature a number of times equal to your Charisma modifier. You regain all uses of this feature after completing a long rest.
- Tie me Down
Beginning at 6th level, you learn how to make creatures want to hold onto you and never let go. Any creature grappling you has their movement reduced to zero, and may only attack you while grappling you. If a creature tries to release a grapple on you, it must use its action to make a contested grapple check against you or stay grappling you. Using your action, you may choose one creature within 5 feet of you. That creature is considered to be grappling you. You cannot use this feature if you are already grappled by a creature.
- Pain Tolerance
At 11th level, you learn you have a much higher pain tolerance than many others. You gain the toughness feat. Also, whenever you use the Hurt me Plenty feature, you gain a number of temporary hit points equal to half the damage you dealt with the feature (rounded down)
- Perfect Submission
Upon reaching 17th level, you learn the power of true self-pain, allowing you to take it from multiple sources. While you are grappled by an enemy creature, that creature has disadvantage on all Wisdom saves. Also, you may use the Tie me Down feature, even if you are already grappled by an enemy creature.
Prerequisites. To qualify for multiclassing into the Loviatar's Chosen class, you must meet these prerequisites: Cha 13
Proficiencies. When you multiclass into the Loviatar's Chosen class, you gain the following proficiencies: Whip