Lithune (5e Race)
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Terrifying yet elegant, lithunes are as beautiful as elves but with a touch of the Far Realm.
|Art by me|
Lithunes are elf-like in shape however they are far from elves. Lithunes have 4 eyes, two regular eyes as other races have, and two smaller eyes above, these eyes allow them to peer into the ethereal briefly. They have small tendrils over their bodies, two on each side of their face, two on each wrist and ankles, one on each side of their waist. They also have a long tongue which can extend up to 3 feet. Their skin varies from pink to purple to blue, their hair is usually a similar color but either much darker or lighter. Their eyes have black sclerae with golden or green irises and slit pupils. It is not uncommon for them to have blue, pink, or purple irises, however. Lithunes have no different sexes, they have the reproductive organs that both male and female creatures would normally have, some may look more masculine or feminine but this has no change on their reproductive organs.
Lithunes predate elves, humans, and many more of the sentient humanoid races that inhabit the world. Lithunes do not have much known history due to the fact that they never from groups of any kind, they are rare to find in any town or city and not many have done feats worthy of historical note. The ones who do know about them tell of their fierceness and charm, they are seen as incredibly self reliant, not even using weapons, sticking to their own magic and natural weaponry. Lithunes view other races as inferior, flawed, but mostly humans. They see themselves as the pinnacle of evolution, regardless of whether it is true or not. Lithunes are an alien species originating from the Far Realm, however at the point in time where they resided beyond our world, they were far from what they are today. It is due to their ability to force their own evolution by altering their biological coding and that of their offspring before birth that they are the way they are. Among each other, Lithunes will kill themselves, leaving only the strongest, unless mating, however the child-bearer will try to consume the other parent in order to gain the nutrients needed to create a new Lithune.
There are no Lithune societies. Lithunes never socialize with others without killing each other, even when mating, the Lithune that bears the offspring will eat the other. Lithunes would not keep their children as they would likely get attacked by them, as well as their children are fully capable of growing on their own. Lithunes who grow from the wilderness lose their savage hostility once they find other humanoids to grow with.
Lithunes have long and exotic names, often difficult to pronounce for other races.
Names: Tezerda, Exardun, Herizium, Laristane, Qxivrun, Heralizen, Zecvelin, Hcaleri, Qalmune, Yaldabaoth, Thezari.
Lithunes are charming but dangerous. They will lure you into their traps with their otherworldly allure.
Ability Score Increase. Two ability scores of your choice increase by 1.
Age. Lithunes are immortal creatures but they reach adulthood around the age of 20.
Alignment. Lithunes tend to lean towards chaos, never abiding by rules and laws, doing what they need to advance their own ambitions.
Size. Lithunes vary widely in height and build, from 5 feet to well over 9 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Lithic Flesh. As a reaction to being damaged, you may turn your flesh into stone. When you do so, you are petrified until the start of your next turn. Once you use this ability you must finish a long rest before you can use it again.
Ethereal Sight. As an action, you can peer into the ethereal plane for 1 minute. You cannot be blinded to use this trait. Once you use this feature you must finish a long rest before using it again.
Evolved Metabolism. Your alien and aberrant body is resistant to the dangerous substances of this world. You are resistant to poison damage and have advantage on saving throws against being poisoned. In addition, you know the prestidigitation cantrip but can only use the effects on yourself, such as changing the flavor of your skin or cleaning yourself.
Tendrils. The tendrils along your body are able to be used to grapple creatures. You have advantage on Strength (Athletics) checks to grapple. Your unarmed strikes deal 1d4 bludgeoning damage.
Regeneration. If you lose any part of your body, you can expend a Hit Die to regenerate it over the course of an hour, this can be done over a short or long rest. When you use this feature you must consume twice as much as a Medium-sized creature. In addition, when you are reduced to 0 hit points, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Languages. You can speak, read, and write Common and Deep Speech.
Random Height and Weight
|5′ 0″||+6d8||200 lb.||× (1d6) lb.|
*Height = base height + height modifier
Prerequisites: Strength or Dexterity 18 or higher, Expanded Tentacles feat, Lithune race
Being a superior hunter you develop formidable natural weaponry to take down your prey. You gain the following benefits:
- You can use your tendrils for dual wielding, applying the same rules as you would if you were wielding two weapons.
- As an action you can deal 1d4 bludgeoning damage to a creature that is grappled by your tentacles.
Prerequisites: Strength or Dexterity 13 or higher, Lithune race
Your tentacles have expanded to become longer and more agile. You gain the following benefits:
- Your tentacles reach increases to 10 feet.
- You can use your bonus action to grapple a creature.
Prerequisites: Wisdom 13 or higher, Lithune race
You hone your focus in order to predict future events. You gain the following benefits:
- At the end of a long rest you roll 1d20, until the end of your next long rest you can replace any d20 roll from you or another creature to the result of the dice you rolled, once you do this the dice is spent and must be re-rolled after a long rest.
Prerequisites: Constitution 13 or higher, Lithune race
You body has evolved a self defense mechanism that responds to being attacked. You gain the following benefits:
- When you take slashing or piercing damage from an attack, you can use your reaction to eject acidic blood at the attacker if they are within 5 feet of you, dealing 1d4 acid damage.
Prerequisites: Intelligence or Wisdom 13 or higher, Lithune race
You are able to send psychic assaults to the minds of creatures to meddle with their sanity. You gain the following benefits
- As an action you emit psionic wavelengths that corrupt the mind of those within a 30 foot radius. Each creature you choose must make an Intelligence saving throw or suffer from short-term madness for 1d10 minutes and takes psychic damage equal to your level, on a successful save nothing happens. You regain the use of this spell once you finish a long rest.
Focus your gaze to see through matter. You gain the following benefits:
- As an action you can make a perception check against a DC equal to 20 minus your Wisdom modifier, if you succeed you can see through solid objects, creatures, and magical or natural darkness up to 30 feet for up to 30 seconds, after which you have disadvantage on perception checks for a minute.