Leaf Medical Nin (5e Creature)
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Hidden Leaf Village Medical Nin
Medium humanoid (Human), any alignments
Chakra. The medical nin has 20 chakra points which they can expend. All chakra points are regained at the end of a long rest.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The medical nin may make 1 additional attack for every additional chakra point spent.
Healing Jutsu. One creature within 60 feet regains 3 (1d6) hit points. The medical nin may do this up to 3 times as one action, but may only use it a total of 6 times. The medical nin regains all uses at the end of a long rest.
Novice Healing Jutsu (1-5 Chakra). One creature regains a number of hit points equal to the amount of chakra spent.
Surgical Precision (8 Chakra). For 1 minute (concentration), the medical nin’s unarmed strikes deal an additional 3 (1d6) force damage. On a hit, the target must succeed a DC 14 Constitution saving throw or have disadvantage on attack rolls, saves, and checks that use either Strength or Dexterity, as decided by the medical nin, until the end of their next long rest or until greater restoration or a similar effect is cast on them.
Originally created by Tsunade during her time in the Hidden Leaf Village, the medical nin corps doubles as both essential members of almost all Shinobi teams and most of the village’s hospitals’s staff. When deployed, there are four rules that all medical nin and their comrades must follow: 1. No medic ninja shall ever stop medical treatment until the lives of their party members have come to an end. 2. No medic ninja shall ever stand on the front lines. 3. No medic ninja shall ever die until they are the last of their platoon. 4. Only those medic ninja who have mastered the Mitotic Regeneration Jutsu are permitted to discard the above-mentioned laws.