Leaf Chunin (5e Creature)

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Hidden Leaf Village Chunin[edit]

Small humanoid (Human), any alignments


Armor Class 16 (Natural Armor)
Hit Points 44 (8d6 + 16)
Speed 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Dexterity +6
Skills Stealth +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 5 (1,800 XP)


Chakra. The chunin has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d3 + 3) slashing damage. The Chunin may make 1 additional attack for every additional chakra point spent.

Flame Whirlwind (1 Chakra). Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 6 (1d8 + 2) fire damage.

Exploding Flame Shot (4 Chakra). Ranged Spell Attack: +5 to hit, range 60 ft., three targets. Hit: 9 (2d6 + 2) fire damage and the target takes 3 (1d6) fire damage at the beginning of each of their turns. They may attempt a DC 13 Constitution saving throw at the beginning of each of their turns, ending this effect on a success.

Great Fireball (8+ Chakra). Ranged Spell Attack: +5 to hit, range 150 ft., one target. Hit: 34 (8d6 + 3) fire damage. The chunin can deal an additional 4 (1d6) fire damage per additional chakra point spent.


Ch%C5%ABnin_Examiners.png
Various Leaf chunin overseeing an exam, Source [[1]].

After graduating the academy and the Chunin Exam, Leaf shinobi officially become chunin. They are issued standard issue body suits and flak jackets, though not all chunin decide to wear them, and are given the OK to take on more dangerous or complex missions. If a chunin receives enough commendations, they are given the option to become jonin.



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