Kurotsuchi (5e Creature)

From D&D Wiki

Jump to: navigation, search

Kurotsuchi[edit]

Medium humanoid (Human), any alignments


Armor Class 18 (Natural Armor)
Hit Points 65 (10d8 + 20)
Speed 45 ft., burrowing 45 ft.


STR DEX CON INT WIS CHA
12 (+1) 18 (+4) 14 (+2) 14 (+2) 14 (+2) 10 (+0)

Saving Throws Dexterity +8
Skills Stealth +8, Perception +6
Senses passive Perception 16
Languages Common
Challenge 9 (5,000 XP)


Chakra. Kurotsuchi has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.

ACTIONS

Multiattack. Kurotsuchi makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (3d4 + 4) magical bludgeoning damage.

Shuriken (0-3 Chakra). Ranged Weapon Attack: +8 to hit, range 20/60 ft., one target. Hit: 5 (1d3 + 4) slashing damage. The jonin may make 1 additional attack for every additional chakra point spent.

Stone Pillar Spears (8 Chakra). Ranged Spell Attack: +8 to hit, range 20 ft., five targets. Hit: 9 (2d6 + 2) magical piercing damage.

Fissure (3 Chakra). Every creature in a 30 ft. x 10 ft. line must make a DC 16 Dexterity saving throw. On a failure, they fall into a 50 ft. deep fissure created along the line. A creature in the fissure can try to climb out by making a DC 17 Athletics or Acrobatics check. The fissure has an initiative of 20. At the start of its fourth turn, it closes. A creature still in the fissure takes 13 (3d6 + 2) force damage and is pushed to the top.

Rock Shelter (15 Chakra). The jonin creates a wall of earth that covers half of a 15 foot radius around them. The wall provides total cover and has 100 hit points. If the wall is destroyed, it shatters, dealing 7 (2d6) bludgeoning to the creatures inside, as well as the amount of damage remaining that the wall would have taken. A creature inside the dome when it is destroyed does not become targeted by the effect that destroyed it.

Water Bullet (10 Chakra). Ranged Spell Attack: +8 to hit, 50 ft. line. Hit: 16 (3d8 + 2) magical bludgeoning damage + 7 (2d6) cold damage, and all targets must succeed a DC 16 Strength saving throw. On a failure, they fall prone and are pushed 10 feet away from Kurotsuchi.

Quicklime Congeal (4 Chakra). Ranged Spell Attack: +8 to hit, range 25 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage and the target becomes restrained for 1 minute. They may attempt a DC 16 Strength saving throw at the end of each of their turns, ending this effect early on a success.


Kurotsuchi_Part_II.png Kurotsuchi_Part_III.png
Kurotsuchi as a jonin (above) and Tsuchikage (below), Source [[1][2]].

Born the granddaughter of the Third Tsuchikage, Kurotsuchi fought in the Fourth Shinobi World War as a jonin from the Hidden Stone Village. Training under her grandfather's tutelage, she picked up a variety of useful techniques. After the war concluded, she was elected Fourth Tsuchikage both for her great strength and calm, easy-going personality being exactly what the village and Allied Shinobi Forces needed as a leader in a time of greatly awaited peace.



Back to Main Page5e Homebrew5e Creatures

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Naruto franchise, and/or include content directly affiliated with and/or owned by Shōnen Jump. D&D Wiki neither claims nor implies any rights to Naruto copyrights, trademarks, or logos, nor any owned by Shōnen Jump. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCampaign SettingsShinobi World

Home of user-generated,
homebrew pages!


Advertisements: