Kuroari (5e Creature)
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Large construct, unaligned
Saving Throws Con +13, Wis +8
Empty Shell. Kuroari must either be controlled by another creature capable of controlling puppets or be piloted by a Medium or smaller creature.
Multiattack. Kuroari makes two blade attacks.
Blade. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.
Black Secret Technique: Machine Two Shot. One creature within 30 feet must succeed a DC 17 Intelligence saving throw or move inside Kuroari's space and be restrained until Kuroari is reduced to 0 hit points or uses its action to end this effect. Kuroari may use have this active a maximum of twice at a time. While one use is active, Kuroari loses its extra attack. While both uses are active, Kuroari can't use its action for any other purpose other than freeing a creature.