Knight of the Word (5e Class)

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Knight of the Word[edit]

Through sheer will, the elven knight, Callae La`Coraen, raises her staff, allowing the gift of the Word to blaze forth in a ball of blue flame. The hot fire strikes the devilish beast, turning it to ash before it can devour the child hiding within the tall grass. A hint of a smile touches her lips as she strides forth to provide support for the little one. "That was the last of them", she thinks. "No longer will this village be razed by the evils of the Void,".; her mission here is done.

Sweat from the aasimar knight, Hesperides Obarskyr, soaks the bed from headboard to footboard as he awakes from a night terror depicting a gruesome future. The magic was not there for him to save the people from the cages and monstrous experiments exacted upon them by the demons. Tears streamed down his cheeks as he rationalizes he had no choice the day before to use the staff's abilities to remain invisible to the roving band of Void occultists. "Forgive me; I failed you," he sobs, praying for their souls lost because of his misjudgments.

The firbolg knight's head shakes by strings of disappointment and sadness. It has been months since The Lady has visited Glenngiddeon Woodsinger, and he begins to feel melancholy and self-defeat. "Please do not forsake me," he utters, as thoughts of The Lady's embrace sends shivers down the curve of his spine. "If only she would hold me once again," he thinks, sighing aloud. He stands, readying for a new day, and waits.

It was certainly a surprise to see the halfling youth, Kieyah Osgood, return home after nearly two years of being away, especially while carrying that lacquered-black staff with beautifully scripted, strange runes. Even more surprising was to see her throw a boulder the size of a bear at the leader of the bandit group that had arrived to collect their monthly tax to "protect" the village. Let us just say that bandits have not set foot within the village in a year since Kieyah returned home.

The Word, The Lady, The Visitor, and The Void[edit]

To a youth who stumbles upon The Lady of the Word's faerie glen, it may seem like mere happenstance, but to those who wield the staff of The Word, that happenstance is known to be a destined encounter orchestrated by The Word itself. It is very easy to agree to The Lady's requests, and more often than not, her guests awaken within the wood, thinking it all a dream they had agreed to engage with a most impossible task. Her voice, her breath, her light, her warmth, her white, nearly-transparent dress- each aspect is a lure of the purest of intentions. Her final embrace, so powerfully moving that one is preoccupied for days and even years after to feel such love again. While her intentions for her guests may not be fully realized after meeting The Lady, it is certainly understood once The Visitor arrives with the symbol of station and service that a now Knight of the Word agreed to. From that fateful experience forward, a Knight of the Word is a herald to the will of The Word; the will of The Word is to stop the destruction of the world by the Void at all costs, even at the cost of life to a Knight of the Word. As a Knight of the Word uses his or her staff to channel the power of The Word, the slowly encroaching devastation targeted against the world is slowly pushed back.

Bearer's of the Black Staff[edit]

Creating a Knight of the Word[edit]

Quick Build

You can make a Knight of the Word quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Knight of the Word you gain the following class features.

Hit Points

Hit Dice: 1d8 per Knight of the Word level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Knight of the Word level after 1st


Armor: Light armor, Medium Armors, Shields
Weapons: Simple Weapons, Staff of the Word
Tools: Alchemist's Supplies or Cartographer's Tools
Saving Throws: Constitution and Wisdom
Skills: Choose two from Arcana, Animal Handling, Insight, Medicine, Nature, Perception, Religion, and Survival


You start with the following equipment, in addition to the equipment granted by your background:

Table: The Knight of the Word

Level Proficiency
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->


Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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