Jugo (5e Creature)
From D&D Wiki
Medium humanoid (Human), chaotic neutral
Chakra. Jugo has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Endurance. When Jugo is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.
Multiattack. Jugo can make 2 unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.
Chakra Transfer Technique (1+ Chakra). Jugo grants one creature within 60 ft. any amount of chakra points.
Cursed Mark. Jugo decreases his hit point maximum by 6 (1d12) and regains an equal number of chakra points.
The last survivor of a clan with a kekkei genkai that allows them to absorb natural energy, Jugo lived most of his early life in a remote cave. After years of isolation, accidentally destroying any civilization that came close in a blind rage caused by his transformed state, he was confronted by Kimimaro on behalf of Orochimaru, whom he found unnaturally calming. The lone survivor became his closest friend, and the only being capable of stopping his rages. His kekkei genkai would later be adapted into Orochimaru's Cursed Mark, which many of his elite troops make use of. After Kimimaro and Orochimaru's deaths, he spent most of his days in a cell until Sasuke recruited him onto his team, Hebi, which would later become Taka, making him the second person to be able to calm him.