Jaroidia (5e Campaign Setting)

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On the planet of Kaeozzoidia, two rivaling civilizations, Jaroidia (pronounced jahr-oyd-ee-uh), and Kaeozzburg (pronounced kay-oz-burg), a large peasant nation, have been locked in ever constant war for eons. Players must choose which side, if any they plan to cooperate with. A campaign using this setting could involve winning the war for either side, peacefully ending the war, or killing a patron god.

Campaign Setting Information[edit]

Players Guide

Info on classes in the campaign setting and what roles they play.
Races available in the campaign setting and how common/rare they are.
Adventuring Gear
Potions and Poisons
Mounts and Animals
Other Goods and Services
Additional homebrew feats available in the setting.
Spells & Magic
Info on additional spells available for spellcasters in the Jaroidia setting.
Backgrounds & Languages
Additional backgrounds for players to choose available in Jaroidia and the languages spoken by the people.
Downtime Activities
Activities for players to do while not adventuring.

World of Jaroidia

The World & Locales
Information on the world, regions, and nations.
Time and History
A look of the setting's history.
A look at common societal trends and laws found in the campaign setting.
Info on how the plane the setting takes place in interacts and connects with the broader multiverse and other planes.

Dungeon Master's Guide

A general explanation of the world.
A list of monsters found in the campaign setting.
Various peoples and individuals that populate the world.
List of magical items available in the setting.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Jaroidia.
Quests, dungeons, campaigns, and conflicts found within the setting.
Tables for random encounters/loot tables/other things.

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