Illidari Paragon Powers

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Illidari Paragon Powers[edit]

Illidan: You wish to know the difference between the demons and us? They will stop at nothing to destroy our world.

Kor'vas: ... and we will sacrifice everything to save it.

To become a demon hunter, a hero must find a demon hunter who is willing to lead them through a series of complex rituals. These rituals involve capturing a demon and sacrificing it in order to bind a portion of its spirit inside the hero. As part of the ceremony to become a demon hunter, the initiate burns out his or her eyes with a magic blade to entrap a demonic essence within their body. Most demon hunters then bind their mutilated eyes with strips of cloth. In return for this sacrifice, the demon hunter gains the ability to see the world without vision — creatures are visible as dimly glowing forms against a gray and murky background. Demonic energy blazes like burning pitch in the night; the demon hunter sees and recognizes it easily.

Level 12 Illidari Slayer Utility[edit]

"The Illidari Slayers... you will not find them wanting."~Akama

Unfurl Wings Illidari Utility 12
You unfurl your demonic wings, and soar above the battlefield.
Encounter Star.gif Arcane
Minor Action Self
Effect: You gain a fly speed equal to your move speed until the end of your next turn.

Level 13 Illidari Encounter Power[edit]

Trail of Ruin Illidari Attack 13
You unleash a barrage of serrated slashes at your foe, each more deadlier than the last.
Encounter Star.gif Martial, Weapon
Standard Action Melee
Target: One Creature
Attack: Dexterity Vs. Reflex, three attacks
Hit: 1[W]+Dexterity Modifier damage
Special: If the target is granting Combat Advantage, the damage increases to 2[W]+Dexterity modifier.

Level 15 Illidari Daily Power[edit]

Fel Barrage Illidari Attack 15
You erupt in a hailstorm of fel missiles that seek out foes and explode in a miasma of death.
Daily Star.gif Arcane
Standard Action Close Burst 5
Target: All Enemies in Burst
Attack: Dexterity Vs. Reflex
Hit: 1d6+Dexterity Modifier fire damage, and ongoing 10 fire damage (Save Ends).
Special: Each enemy targeted in the burst increases the damage on a hit by 1d6.

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