Hyuuga Shinobi (5e Creature)

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Hyuuga Shinobi[edit]

Medium humanoid (Human), lawful neutral


Armor Class 18 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 45 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 16 (+3) 14 (+2) 16 (+3) 12 (+1)

Saving Throws Dexterity +8, Wisdom +7
Skills Acrobatics +8, Perception +13
Senses passive Perception 23, truesight 30 ft.
Languages Common
Challenge 8 (3,900 XP)


Chakra. The Hyuuga has 40 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When the Hyuuga is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. The Hyuuga can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Focused Byakugan (2 Chakra). The Hyuuga gains 120 feet of blingsight, can see invisible creatures and objects, and is not hindered by heavily obscured areas including those created by magical effects for 1 hour.

Rotation (3 Chakra). Until the end of the Hyuuga’s next turn, creatures within 10 feet of them must succeed a DC 16 Strength saving throw or be moved 10 feet away from the Hyuuga and be knocked prone, creatures within 5 feet must succeed a DC 16 Dexterity saving throw or take 6 (1d8 + 2) force damage, ranged attacks against the Hyuuga have disadvantage, and they gain resistance to nonmagical bludgeoning, piercing, and slashing damage.

Air Palm (4-7 Chakra). Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 17 (2d12 + 4) Thunder damage. On a hit, the target must succeed a DC 16 Strength saving throw or be pushed back 10 ft. The Hyuuga may spend 3 additional chakra to make an unarmed strike as a bonus action with advantage after using this jutsu.

Eight Trigrams Sixteen Palms (8 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 4) force damage and they must succeed a DC 16 Constitution saving throw or be stunned until the end of the Hyuuga’s next turn.

Gentle Step Twin Lion Fist. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage and they must succeed a DC 16 Constitution saving throw or lose 1d12 chakra points.

Heavy Palm (1 Chakra). As a bonus action, the Hyuuga forces another creature within 5 ft. must succeed a DC 16 Constitution saving throw or be stunned until the beginning of the Hyuuga’s next turn.

Eight Trigrams Sixty-Four Palms (8 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (16d10 + 4) force damage and they must succeed a DC 16 Constitution saving throw or be paralyzed for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

REACTIONS

Rotation (9 Chakra). Until the end of the Hyuuga’s next turn, creatures within 10 feet of them must succeed a DC 16 Strength saving throw or be moved 10 feet away from the Hyuuga and be knocked prone, creatures within 5 feet must succeed a DC 16 Dexterity saving throw or take 6 (1d8 + 2) force damage, ranged attacks against the Hyuuga have disadvantage, and they gain resistance to nonmagical bludgeoning, piercing, and slashing damage.

Main_house.png
Member of the main Hyuuga clan, Source [[1]].

One of the most prominent clans in the Hidden Leaf Village, the Hyuuga clan makes use of the Byakugan. The clan descended from Hamura Ōtsutsuki, who sealed the Gedo Mazo inside the moon. Due to this, they are distant descendants of the most recent incarnation of the Ōtsutsuki clan.



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