HemoGoblin (5e Race)

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Physical Description[edit]

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HemoGoblins appear to be a mix of a green demon and mosquito. Their keen eyes are able to see far in the darkness which help them with navigate the cave systems they usually live in or to seek blood. Their diminutive stature is not as debilitating due to their strength and hovering letting them keep up with groups. Their long proboscis is used to painlessly drain the blood of their prey and enemies.


The HemoGoblin society live in caves, rarely interacting with other races. Due to this, they are often opposed to socializing and are succinct in their speech. HemoGoblins are rare to see outside of their caves as they live in swarms: feeding on animals and other prey that come into their home. Some may have reason to leave, whether it be to adventure, to go against the precedent set by their elders or some other reason. Most HemoGoblins who leave their clan (called lost HemoGoblins) leave because they want the taste of different types of blood, other than the blood of cave rats and bats they usually feed upon.

HemoGoblin Names[edit]

Names: Hemo, Globulin, Myog, Fibrino, Haptog, Thromb, Transcore, Mucoid, and Sulin

HemoGoblin Traits[edit]

Ability Score Increase. Your Dexterity score increases by 2, your Constitution score increases by 2, and your Charisma score is reduced by 2.
Age. HemoGoblins reach adulthood at age 6 and live up to 30 years.
Alignment. HemoGoblins are often lawful, but the ones that choose to leave their caves are mostly chaotic.
Size. HemoGoblins are usually 1 to 2 feet tall. Your size is tiny, although you can carry as much as a small character.
Speed. Your base walking speed is 20 feet. And you have hover speed of 30. You can only hover up to 5 feet of the ground.
Superior Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Proboscis. Your proboscis is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal 1d4 piercing damage + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Blood Sucker's Buffet. When you make an attack with your proboscis, on a successful hit you can drain the blood from your victim, on a failed DC 12 Constitution saving throw, they take 1 level of exhaustion for 1d4 turns. If you consume the blood, it counts as 1 ration, otherwise you can spit it out into a container as a bonus action. This blood is only edible for up to 24 hours. After you use this trait, you cannot use it again until you finish a short or long rest.
Languages. You can speak, read, and write Common and Goblin.

Random Height and Weight[edit]

1′ 4″ +2d4 20 lb. × (x1) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

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