Haku (5e Creature)

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Haku[edit]

Medium humanoid (Human), lawful neutral


Armor Class 18 (Natural Armor)
Hit Points 123 (19d8 + 38)
Speed 45 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+4) 14 (+2) 16 (+3) 12 (+1) 12 (+1)

Saving Throws Dexterity +8, Constitution +6
Skills Acrobatics +8, Perception +5, Insight +5, Persuasion +6
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. Haku has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Haku is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Haku makes two unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

A Thousand Needles of Death (6 Chakra). One creature within 30 feet must make a DC 15 Dexterity saving throw, taking 8 (3d4) piercing damage and (1d6 + 3) cold damage and have its movement speed reduced by 10 ft until the start of your next turn on a failure. Half as much damage on a success.

Ten Thousand Ice Petals (12 Chakra). Every creature in a 30 ft. cone is engulfed in frigid mist, and must make a DC 15 Constitution saving throw. On a failure, the target takes 18 (4d6 + 3) cold damage and its movement speed is halved. On a success, they only take half as much damage.

Crystal Ice Mirrors (24 Chakra). Haku creates a 30 ft. dome of mirrors made of ice for 1 minute. At the start of each their turns, a creature inside takes 7 (1d8 + 3) cold damage. As an action, he can step into a mirror and throw yourself between them at high velocity. He can make one attack each round. This attack is made with a +5 bonus to the attack and damage rolls. While within a mirror, he has total cover. A creature can enter the dome freely; however when trying to leave, it must either break one of them with a successful DC 15 Strength or Dexterity saving throw as an action. On a failure, Haku can make an attack of opportunity against them without using his reaction. While this lasts, he cannot use other Jutsu.

Wolf Fang Avalanche (32 Chakra). All creatures in a 40 ft. cube must make a DC 15 Constitution saving throw. On a failure, they take 50 (10d8 + 3) cold damage and are restrained until it uses an action and all of its movement. On a success, they only take half as much damage.

Winterized Senbon (3-6 Chakra). Ranged Spell Attack: +7 to hit, range 15 ft. line. Hit: 6 (1d4 + 4) slashing damage and 3 (1d6) cold damage. Haku may make 1 additional attack for every additional chakra point spent.


Haku%27s_shinobi_attire.png
Haku holding a hunter-nin mask, Source [[1]].

Good-hearted, compliant, and eager, Haku's personality disguises a traumatic past. Born in a small village in the Land of Water, Haku and his family were born with the ability to use the Ice Style kekkei genkai. Due to this, they were feared, hated, and limited in number. His father killed his mother after learning of this dark secret, and attempted to kill him, resulting in his own sudden orphaning. A wandering, broken, unwanted child, he eventually dedicated his life to serving Zabuza Momochi after discovering that they had similar trauma, the "same eyes" in his own words.



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