Guarded Fist (3.5e Feat)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:05, 27 January 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Aside from the conceptual problem that not many weapons actually have a hand guard, it would seem to be better to take other feats that improve damage.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Guarded Fist [General, Fighter]

Attack with your hand guard.
Prerequisite: BAB +3, Weapon Focus
Benefit: When you score a critical hit with a weapon for which you have Weapon Focus, you deal an additional 1d3 damage. This extra damage is not multiplied by the weapon's critical multiplier. The extra damage is from the hand guard smacking into the opponent along with the weapon's damage.
Special: A fighter may select Guarded Fist as one of his fighter bonus feats.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsFighter Feats

Home of user-generated,
homebrew pages!