Greater Shadow Balor, Blessed by Elrik (5e Creature)
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Greater Shadow Balor, Blessed by Elrik[edit]
Huge fiend (demon), chaotic good Armor Class 30 (natural armor)
Saving Throws Str +24, Dex +24, Con +24, Int +24, Wis +24, Cha +24. Brute. The balor suffers a -4 penalty to its melee attacks and gains a +20 damage bonus, included in the attacks. Death Throes. When the Greater Shadow Balor dies, it explodes, and each creature within 120 ft of it must make a DC 30 Dex saving throw, taking 420 (40d20) fire damage and 420 (40d20) necrotic damage on a failed save , or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the Greater Shadow Balor’s weapons. Creatures or objects reduced to 0 hit points by the Greater Shadow Balor’s death throes are disintegrated Fire and Necrotic Aura. At the star of each of the Greater Shadow Balor turns. Each creature within 30 ft of it takes 55 (10d10) fire damage and 55 (10d10) necrotic damage, flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the greater Shadow balor or hits it with a melee attack while within 30 ft of it takes 55 (10d10) fire damage and 55 (10d10) necrotic damage. Innate Spellcasting. The balor's spellcasting ability is Charisma (spell save DC 38, +30 to hit with spell attacks). The balor can innately cast the following spells, requiring no material components. At will: comprehend languages, darkness, detect magic, dispel magic, fear, detect thoughts, polymorph, see invisibility, telekinesis, blight, charm monster, detect evil and good, fly, insect plague. 3/day each: arcane gate, symbol, forbiddance, telepathy, teleport, confusion, feeblemind, heal, power word stun. 1/day each: astral projection, fireball (10th level), lightning bolt (10th level), gate, imrisonment, time stop, weird, wish. Shadow Stealth. While in dim light or darkness, the Greater Shadow Balor can take the Hide action as a Bonus action. Legendary Resistance (10/day) If the Greater Shadow Balor fails a saving throw, it can choose to succeed instead. Limited Magic Immunity. The Greater Shadow Balor is immune to spells of 8th level or lower unless it wishes to be affected. It has the advantage of saving throws against spells and other magical effects. Magic Weapons. The Greater Shadow Balor weapon attacks are magical. Regeneration. The grater shadow balor regains 40 hit points at the start of its turn. ACTIONSMultiattack. The balor can use its Frightful Presence. It then makes eight attacks: four with its longsword and four with its whip. Frightful Presence. Each creature of the Balor's choice within 240 ft of it and aware of it must succeed on a DC 30 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the Greater Shadow Balor is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the Balor’s Frightful Presence for the next 24 hours. Longsword. Melee Weapon Attack: +30 to hit, reach 10 ft., one target. Hit: 71 (10d10 + 16) slashing damage plus 55 (10d10) lightning damage. if the Balor scores a critical hit, it rolls damage dice three times, instead of twice. Whip. Melee Weapon Attack: +30 to hit, reach 30 ft., one target. Hit: 61 (10d8 + 16) slashing damage plus 45 (10d8) fire damage, and the target must succeed on a DC 30 Strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The Greater Shadow Balor magically teleports, along with any equipment it’s wearing or carrying, up to 450 feet to an unoccupied space it can see. Summon Greater Shadow Balor The Greater Shadow Balor has a 100 percent chance of summoning 4d10 Greater Shadow Demon. A summoned Greater Shadow Demon appears in an unoccupied space within 60 feet of it’s summoner, acts as an ally of its summoner, and can’t summon other demons. It remains until it or its summoner dies, or until its summoner dismisses it as an action. P.S. None of the greater Shadow Demons have sunlight sensitivity and all the Greater Shadow Demons have 165 Hp Summon Goristro (1/Day) The Greater Shadow Balor has a 100 percent chance of summoning 1d10 goristro. A summoned goristro appears in an unoccupied space within 60 feet of it’s summoner, acts as an ally of its summoner, and can’t summon other demons. It remains until it or its summoner dies, or until its summoner dismisses it as an action. P.S. all of the Goristro have 450 Hp. Abyssal Storm (Recharge 5-6). The greater shadow balor surrounds himself with explosive hell storm. Each creature within 40 feet of the greater shadow balor must make a DC 30 Dexterity saving throw, taking 70 (20d6) fire, lightning, bludgeoning, and necrotic damage on a failed save, or half as much on a successful one. The greater shadow balor is immune to this damage. Flammable objects in the area ignite and if the creature drops to 0 hit points then soul of a creature is annihilated.
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During a Time long forgotten there was a demon going by the name of Belcheresk fought against a high elf that's was heir to the high Emperor's throne their battle was fierce Bolts of lightning were shooting everywhere firestorms were being Unleashed and the Abyss was about to be destroyed but eventually over time the high elf came out victorious after Belcheresk was defeated he asked for the high elf name the elf told him his name was Elrik and after this fight they became close friends and after a while Elrik revealed his true power I was able to create planes of existence, stop the gears of Nirvana/Mechanus, and battle with all the gods at once. Once Belcheresk Was beholden to this extraordinary power he wants become Elrik servant and sense Elrik is a person of virtue he allowed Belcheresk asked to become his servant and henceforth he served over to the best of his abilities and he maintains order in the plains of chaos and Evil. |
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