Godling (4e Race)

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The divine essence of a fallen god, reborn into the mortal coil

Racial Traits
Average Height: 5'2"-6'12"
Average Weight: 120-290 lb.
Ability Scores: +10 Wisdom, +15 Charisma, +15 D


Size: Medium
Speed: 20 squares
Vision: True si


Languages: Supernal (simplified), choice of one other
Skill Bonuses: +2 Religion, +2 Arcane
Divine Recuperation: The first time you are bloodied during an encounter, you can make a Religion check (DC 10). If you succeed, you can spend a healing surge. At 11th level, the DC becomes 15 and you gain an additional 5 temporary hit points. At 21st level, the DC becomes 20 and you gain an additional 10 temporary hit points.
Divine Affinity: You have resistance to radiant damage equal to 10 + one-half your level and vulnerability to necrotic damage equal to 5 + one-half your level, or you have resistance to necrotic damage equal to 10 + one-half your level and vulnerability to radiant damage equal to 5 + one-half your level. This choice is permanent, and selected during character creation.
Divine Connection: You can use two different Channel Divinity powers you have available to you per encounter, instead of one.
Supernal (Simplified): You can speak a simplified form of Supernal. While you lack true divine strength and cannot utter the phrases of power, your words can be understood by all who understand a language descended from Superal (Common, Elven, Dwarven, Goblin or Draconic). In addition, you gain a +2 racial bonus to Bluff, Diplomacy and Intimidate while speaking in Supernal.
Immortal Origin: Your true birth was in the depths of the Astral Sea, so you are considered an Immortal creature for the purposes of effects that have to do with creature origin.
Word of Power: You have the Channel Divinity: Word of Power power.

Channel Divinity: Word of Power Godling Racial Power
You channel your former divinity and recall a word of creation in Supernal. As you utter it, the very fabric of reality bows to your will and does your bidding.
Encounter Star.gif Divine, Thunder
Minor Action Close Burst 5
Target: One creature in burst
Attack: Wisdom or Charisma Vs. Will
Hit: 1d6 + Wisdom or Charisma modifier thunder damage, and the target has a -3 to Will and Fortitude (save ends). If you hit with another power again during this turn, add 1d6 to its damage.

11th Level: 2d6 + Wisdom or Charisma modifier damage, -5 to Will and Fortitude, +2d6 damage. 21st Level: 3d6 + Wisdom or Charisma modifier damage, -7 to Will and Fortitude, +3d6 damage.

Miss: If you hit with another power again during this turn, add 1d4 to its damage.

11th Level: 2d4 21st Level: 3d4

Special: When you create your character, choose Wisdom or Charisma as the ability score you use when making attack rolls and adding a modifier to the damage. This choice remains throughout your character’s life and does not change the power’s other effects.

Godlings are what remains of a slain god. Cast down from the Astral Seas, the domains they once presided over have been snatched up by those who remain in power; generally, their former followers were taken, slain or forgotten, and all evidence for the former god's existence was wiped clean by their former enemies and rivals.

A godling is created when the spark of divine energy that once burned in the heart of a god is reborn in the weak body of a mortal. Godlings come in all shapes and sizes, in all forms and in all shapes; they don't necessarily resemble their biological parents, for the deity incarnated within them supersedes all notion of species or race. While godlings generally know a little of their former life, they almost never recall all aspects of it. Many of their memories are lost to the waves of the Astral Sea, or buried far too deeply in their consciousness to be reclaimed. Most godlings are fiercely devoted to a single task, or goal; whether it be destroying one of their oldest rivals, or returning to their former glory, they will not allow any being, divine or mortal, to stay in their way.

Play a godling if you want...

  • To have a far deeper connection to divinity and the Astral Sea than others.
  • To be deeply devoted to a single cause or goal.
  • To be the reincarnation of a being far greater than yourself.
  • To be the closest thing to a deity.
  • To be a member of a race that favors the Invoker, Avenger, Cleric and Warlock classes.

Physical Qualities[edit]

Godlings are incredibly diverse and different, and as such, have a possibly limitless amount of forms. While many of them take the form of bipedal humanoids, it is not unheard of for a god to incarnate himself in the form of a majestic animal or vicious beast. No matter what form a Godling takes, however, it is usually unnaturally perfect and invokes a sense of majesty upon the mortals who witness it. Not all godlings are universally 'pretty', however they do all appear to be much greater than what can be seen and often seem to be incredibly fantastic.

A reoccurring element on the godling's physical forms is a lattice of brightly colored tattoos that cover the godling's body. These tattoos are an ancient form of runes, and are created naturally to help contain the divine essence of a god into their natural body. The runes can be of any color and shape, and generally give insight into the alignment and personality of the involved godling. They cannot be removed, and when they skin on which they are drawn is removed, they will form over the layer beneath. If a godling wears an article of clothing for too long, the designs will appear over that material as well, and remain printed on them even if they are removed. Stronger godlings have a more complex network of runes.

Godlings can usually sire children, however they are not other godlings, even if the child's other parent was a second godling. The children of godlings generally have a greater connection to the Astral Sea than other mortals, but are otherwise normal mortals of whichever species its parents were genetically. Godlings have an infinite life span, and will not die unless killed. A slain godling will return their soul to the Astral Sea, which will reincarnate into a new godling within a few centuries. The newborn godling does not retain the memories of its previous life as a godling, aside from details related to their ultimate goal.

Playing a Godling[edit]

The personality of a godling is generally identical to their personality as a god. In most cases, they see themselves as naturally superior to other mortals, but attempt not to flaunt it or act egotistical unless it serves a direct point. They are generally curt, quick to anger and impatient, but they get along well with allies. A godling never compromises their beliefs, and often fails to care about the feelings of beliefs of others; they are correct, and others are wrong, it is simple as that. They often find it difficult to reason with mortals, but generally get their way due to the persuasive properties of Supernal and the aura of supremacy they radiate. They think in black and white terms, and very rarely face a problem of morals- they are incredibly decisive, and never feel that they have to justify themselves, which can often lead to conflicts with members of the group that don't agree with some of their decisions.

Godlings usually have a respect for the gods they worked with and were allied along with in life, but rarely worship anyone aside from themselves. While some godlings may choose to become a vassal for a previously allied god in order to work back up the chain to true divinity again, many of them feel betrayed by their own kind and would balk at the prospect of running back to them for aid. They are not reverent of other beings, even those stronger than themselves, and each has a unique sense of honor that almost always prevents them from sincerely devoting themselves to a different deity.

Godlings are an incredibly rare race, and thus never make societies of their own. Two godlings existing simultaneously is a momentously rare occasion, and few mortals even recognize a godling when they see it, nor know the differences between them and demigods. Godlings almost never stay in a single place too often, as their individual quests usually leads them to travel the land in search of something specific. They call nowhere but the Astral Sea home, and make few friends. They do not usually stay in touch with their mortal family, but they do on occasion uphold their traditions, and sometimes even their beliefs.

Godlings favor pure colors and flowing garments. They are most comfortable around magic, and they prefer not to use things that are of the earth itself. They prefer extreme colors, such as black or white, or primary colors. Silver and iron are generally their favored metals, and they dislike impurities of any sort in anything.

Godling Characteristics: Single-minded, persistent, arrogant, righteous, ambitious, powerful, royal, mystical, destructive, parental, vengeful, unique, god-like

Male Names: Adorel, Akar, Bek, Cine, Doru, Forunlek, Jogun, Sobek, Ra, Set, Ker, Quetzelcoatl, Zora

Female Names: Ariel, Artemis, Bas, Erinne, Io, Olira, Kyra, Yata, Zio

Godling Adventurers[edit]

Three sample Godling adventurers are described below.

Salem is a godling Avenger who wishes to destroy Kord. He believes that the god of storms betrayed him in the heat of battle, and stabbed him in the back, taking over his dominion as the lord of combat and battle. Sickened at how mortals still revere the sly traitor, Salem nourished the divine spark in his soul to a blade-sharp pitch before he left on his mission, and he's willing to slaughter any enemy of his that gets in way of his path to murdering a deity.

Pele is a godling Invoker who can't remember most of her life as a deity. Though she knew that she was once a denizen of the Astral Sea, attempting to recall what she was like and what her previous motivations were just results in a blistering headache and a feeling of futility. She'd like to return to her status in order to understand what she can't recall, and why she can recall it, but she isn't sure if she wants to know what she forgot. After all, sometimes secrets aren't meant to be known.

Iyantis is a godling Barbarian who formerly wanted to destroy all organic life. A god of destructive war and genocide, he felt the only true victory would come when the mortal plane itself was annihilated, and was destroyed when the gods felt he was becoming too dangerous. Angered at this perceived betrayal, he has decided that not even the Astral Sea will escape his anger, and bends the elements of the mortal world to his will in order to destroy his enemies. However, as he mingles with his group and people who care for him, he finds himself doubting himself a little. Is destruction really the only way? Why do things feel so different for him now that he lives in the mortal realm? And the biggest question- what does he want, now?

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