God Rules (5e Variant Rule)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:34, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Mechanics not fully explained. It says these are "godly feats" but doesn't seem related to feats. It doesn't say what the conditions are for using a godly feat. Does it use an action? What does "Your relevant modifier is expended on your alignment" mean? Do I spend the SP before I roll to hit or after? It claims that it's not "100% overpowered" and yet a 20th level wizard has 109 SP, so can make an attack that deals 1144 (109d20) damage.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

God Rules[edit]

Disclaimer: This isn’t April Fools content, but if used irresponsibility can destroy your campaign.

This variant rule is designed for player characters who are gods, or have somehow reached god-like status, without being 100% overpowered. This rule is based on the idea that you have a certain number of points, called Supernatural Points (SP). You have SP equal to how many Hit Dice you have, plus how many total spell levels you have. For example, if you are a level 3 Wizard, you have 3 Hit Die, 2 Level 2 spellslots, and 4 level 1 spellslots. Each level 1 spell slot is worth 1 SP, and each level 2 spell slot is worth 2, and so on. In this example, the Wizard has 11 SP. You regain all spent SP when you take a long rest.

You can spend SP on godly feats, which lets you use dice to deal damaged. First, choose a Divine Domain from below to determine your damage type. Once you pick, you must always stay in that Domain. If your Domain has multiple damage types, you can use either whenever you preform a godly feat. 7

Whenever you use a godly feat, make an ranged spell attack roll against a creature you can see within 60 ft. of you. Your relevant modifier is expended on your alignment, with good being Wisdom, evil being Charisma, and neutral being Intelligence. On a hit, the target takes a number of damage die equal to how many SP you spend, and the dice rolled is based on your level (Levels 1-4 are d6s, Levels 5-8 are d8s, Levels 9-12 are d10s, Levels 13-16 are d12s, Levels 17-20 are d20s). This damage counts as magical for the purposes of overcoming resistances. If your Domain is the life domain, you do not have to make an attack roll and automatically heal a creature the exact same as you would damage it if you were in another Domain.

Divine Domain Damage Type
Death Necrotic
Forge Fire
Grave Necrotic or Cold
Knowledge Psychic
Life Heal
Light Radiant
Nature Poison
Tempest Lightning and Thunder
Trickery Acid
War Bludgeoning, Piercing, or Slashing

Back to Main Page5e HomebrewRules

Home of user-generated,
homebrew pages!