Ginkaku/Kinkaku, Tailed Release (5e Creature)

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Ginkaku/Kinkaku[edit]

Huge humanoid (Human), chaotic evil


Armor Class 18 (Natural Armor)
Hit Points 231 (22d12 + 88)
Speed 65 ft.


STR DEX CON INT WIS CHA
20 (+5) 14 (+2) 18 (+4) 14 (+2) 12 (+1) 10 (+0)

Saving Throws Strength +11, Constitution +10
Skills Athletics +11, Perception +7, Intimidation +6
Senses passive Perception 17
Languages Common
Challenge 17 (18,000 XP)


Chakra. Kinkaku/Ginkaku has 50 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance . When Kinkaku/Ginkaku is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Jinchuriki Resistance.' Kinkaku/Ginkaku has advantage on Strength and Dexterity saving throws.

Jinchuriki Regeneration. At the beginning of each of his turns, Kinkaku/Ginkaku regains 8 hit points.

ACTIONS

Multiattack. Kinkaku/Ginkaku can make 2 unarmed strike attacks.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (3d4 + 5) magical bludgeoning damage.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from the brother must succeed a DC 19 Dexterity saving throw. On a failure, they take 63 (10d10 + 4) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.


Kinkaku%27s_Jinchuriki_Transformation.png
Kinkaku in Tailed Release, Source [[1]].

Rogue shinobi from the Hidden Cloud Village, the "Gold and Silver Brothers" are a legendary pair of shinobi said to wield four of the Five Treasured Tools of the Sage of Six Paths. In one instance, they were able to slay the second Hokage, while in another they survived inside the Nine-Tailed Beast for two weeks, feasting on its innards and thrashing around until it had no choice but to regurgitate them. This strange meal left them infused with the beast's chakra, turning them into pseudo-jinchuriki.

They can stay in this form for 1 minute, after which they are forced into either base form or go berserk, attacking everyone and everything except each other until they fall unconcious.



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