Ghyreth Cult Ascendant (5e Creature)

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Campaign Setting: Worlds Collide
Players Guide
Races available for the Worlds Collide setting.
Classes and archetypes available for the Worlds Collide setting.
Backgrounds available for the Worlds Collide setting.
Various gear, goods, equipment and magical items available for the Worlds Collide setting.
Rules of magic in the Worlds Collide setting, including basic uses and practices in nine worlds.
Prominent and not-so-much-prominent deities in the Worlds Collide setting.

About Worlds Collide

Nine Worlds
Nine worlds in Material Plane, overlapped and shattered by the Worlds Collide incident.
Astral Planes, Ethereal Planes, Elemental Planes, and many other demiplanes that exist "above" the nine worlds.
Underdark and many other demiplanes that exist "below" the nine worlds.
Monsters and miscellaneous creatures from nine worlds, overworlds, and underworlds.
Notable individuals and organizations in nine worlds, overworlds, and underworlds.

Dungeon Master's Guide

To be added.

Ghyreth Cult Ascendant[edit]

Medium humanoid (any race), any evil alignment

Armor Class 12 (studded leather)
Hit Points 96 (15d8 + 30)
Speed 30 ft.

13 (+1) 11 (+0) 15 (+2) 15 (+2) 14 (+2) 19 (+4)

Saving Throws Wis +7, Cha +9
Skills Arcana +6, Deception +9, Persuasion +9, Religion +6
Damage Resistances fire
Senses blindsight 10 ft.; darkvision 60 ft.; passive Perception 17
Languages Common, Draconic and any one language (usually Dwarvish or Gnomish)
Challenge 13 (10,000 XP)

Draconic Drift (Recharges After Short Rest or Long Rest). As a bonus action, the ascendant sprouts a pair of red, spectral dragon wings from its back for 1 minute. While the ascendant has wings, its jump distance is doubled, and it is always under the effect of the feather fall spell. It cannot fly with its wings, unless it gains a flying speed with other means.

Pact Magic. The ascendant is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The fanatic knows the following warlock spells:

Cantrips (at will): eldritch blast, mage hand, minor illusion, prestidigitation
1st-5th level (3 5th-level slots): banishment, blight, chromatic orb, counterspell, dominate beast, dominate person, enthrall, fear, hellish rebuke, hold monster, protection from energy, shatter

Mystic Arcanum (Recharges After Long Rest). The ascendant can cast flesh to stone once, without expending a spell slot.

Eldritch Invocations. The ascendant knows six invocations from the warlock class. An average ascendant knows, but not limited to: Agonizing Blast, Beguiling Influence, Eyes of the Rune Keeper, Mask of Many Faces, Sign of Ill Omen, Witch Sight.

Draconic Affinity. Whenever the ascendant makes a Charisma check when interacting with dragons, its proficiency bonus is doubled if it applies to the check.

Draconic Resilience (Recharges After Long Rest). When the ascendant fail a saving throw, it can choose to reroll it. If it does so, it must use the new roll.


Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) bludgeoning damage.

Fire Breath (Recharge 5-6). The ascendant exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one.

Eldritch Breath. The ascendant expends one spell slot to emulate Ghyreth's breath weapon. Each creature in a 15-foot cone must make a DC 17 Dexterity saving throw. A creature takes 35 (10d6) fire damage on a failed save, or half as much damage on a successful one.

Among the fanatics of Ghyreth cult are the strongest, the brightest, and the craziest personnel who is more than willing to serve the ambition red dragon, even at the cost of part of what makes them an individual. Impressed at their loyalty (or stupidity, depending on his perspective), Ghyreth grants them a small portion of his might, concocted through a cryptic and blasphemous ritual involving his own blood. The very smell of the elixir can knock more than a wimpy individual unconscious; it takes more than a gut to drink the entire vial, and even moreso to survive the following sequence of draconic magic twisting and transmogrifying the mortal body.

Now half-dragon, half-fanatic, and all-terrifying, the ascendants of Ghyreth cult guards their "god" personally, posing as one of the most dreaded to those who oppose the reign of the Rightful Dominator of Nine Worlds.

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