Genius (3.5e Prestige Class)
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Becoming an Archmind
Most characters take levels in Archmind because they seek high knowledge and power, which manifests itself by increasing their ability to cast spells or manifest powers.
|Skills:||At least 4 ranks in any Intelligence, Wisdom, or Charisma-based skill..|
|Spellcasting:||Must have at least 1 Level as a spellcaster or manifester.|
|Saving Throws||Special||Spellcasting or Manifesting|
|1st||+0||+0||+0||+2||Ability Score Enhancement, Bonus Feat, Character Quirk||+1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class|
|2nd||+1||+0||+0||+3||Ability Score Enhancement||+1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class|
|3rd||+2||+1||+1||+3||Ability Score Enhancement||+1 Level of existing arcane spellcasting class or +1 Level of existing divine spellcasting class or +1 level of existing manifesting class|
|4th||+3||+1||+1||+4||Ability Score Enhancement|
|5th||+3||+1||+1||+4||Ability Score Enhancement, Bonus Feat|
|6th||+4||+2||+2||+5||Ability Score Enhancement|
|7th||+5||+2||+2||+5||Ability Score Enhancement|
|8th||+6||+2||+2||+6||Ability Score Enhancement|
|9th||+6||+3||+3||+6||Ability Score Enhancement|
|10th||+7||+3||+3||+7||Ability Score Enhancement, Bonus Feat|
Class Skills 8 + Int modifier per level)
Spells per Day/Powers Known: When a new Archmind level is attained, the character gains new spells per day and caster level or powers known and manifester level as if they had also attained a level in a divine or arcane spellcasting class, or in a manifesting class they belonged to before they added the prestige class.
Ability Score Enhancements: An Archmind gains a +2 bonus to their Intelligence, Wisdom or Charisma according to the table above.
Bonus Feats: An Archmind gains a bonus metamagic, item creation, or metapsionic feat at 1st, 5th, and 10th level.
|12th||Ability Score Enhancement|
|14th||Ability Score Enhancement|
|16th||Ability Score Enhancement, Bonus Feat|
|18th||Ability Score Enhancement|
|20th||Ability Score Enhancement|
Playing an Archmind
Combat: An Archmind's role in combat is dependent on their base class. Some may be healers, others may be high damage-dealers, others support. An Archmind can fit any of the normal spellcaster/manifester roles.
Advancement: An Archmind will be most successful as a Wizard or Psion, or corresponding class, and are required to have a level in a spellcasting/manifesting class to become an Archmind.
Resources: They can expect to use their power and knowledge to their advantage when bargaining with magic and psionic users. Those who have a thirst for knowledge will be eager for you to share a secret, spell, or other bit of power in return for something useful.