General Atomics Robots (5e Fallout Supplement)

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General Atomics International Robots[edit]

While it briefly dipped into military application like every other company, GAI primarily focused on consumer goods ranging from washing machines to nuclear reactors.

Mister/Miss Handy[edit]

Medium construct, lawful neutral


Armor Class 12 Melee; 13 Explosive, Ballistic; 14 Energy
Hit Points 36 (8d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 17 (+3) 10 (+0) 11 (+0) 10 (+0) 12 (+2)

Skills Medicine +2, Arcana +2, History +2
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 2 (450 XP)


Hover. Mister/Miss handys hover 1 foot above the ground.

ACTIONS

Buzz Saw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) melee damage.


Marketed as the perfect all purpose assistant, the mister handy was designed and programmed to handle all household duties from childcare to lawn-care. Their personality matrices were given a delightful British accent. An identical model was released less than a year later with a feminine voice costing 10% more named the Miss Handy. Crafting requires 1 scrap metal, 1 scrap electronic, 1 biometric scanner, 4 specific mister/miss handy parts, and 160 hours.

Mister_Handy.png

Mister Gutsy[edit]

Medium construct, lawful neutral


Armor Class 14 Melee; 15 Explosive, Ballistic; 16 Energy
Hit Points 66 (12d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 18 (+3) 12 (+0) 11 (+1) 12 (+0) 10 (+0)

Skills Intimidation +3
Damage Immunities Radiation
Condition Immunities charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 5 (450 XP)


Hover. Mister Gutsies hover 1 foot above the ground.

ACTIONS

Multiattack. Mister gutsies can make 3 attacks with 1 weapon. To change weapons, they must sacrifice 1 attack.

Buzz Saw. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 4) melee damage.

Plasma Rifle. Ranged Weapon Attack: +6 to hit, range 45/200 ft., one creature. Hit: 12 (3d6 + 4) energy damage.

Flamethrower. Melee Weapon Attack: +6 to hit, 10 foot cone. Hit: 10 (1d12 + 4) Burning explosive damage.


A modified mister handy intended for military use, the Mister Gutsy was given a gruff, aggressive personality with 1 directive, destroy communism. Crafting requires 2 scrap metal, 2 scrap electronic, 1 biometric scanner, 4 specific mister/miss handy parts, and 240 hours.

Mister_Gutsy.png


Robobrain[edit]

Medium construct, lawful evil


Armor Class 15 Melee; 17 Ballistic, Energy, Explosive
Hit Points 90 (12d8 + 36)
Speed 25 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 16 (+3) 17 (+3) 15 (+2) 15 (+2)

Saving Throws Intelligence + 5, Wisdom + 5, Charisma + 5
Skills Perception + 5
Damage Vulnerabilities Melee
Damage Immunities Radiation
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 15
Languages Common
Challenge 5 (1,800 XP)


Treads. The robobrain has advantage against being moved against its will.

ACTIONS

Multiattack. The robobrain makes three energy rifle attacks.

Energy Rifle. Ranged Weapon Attack: +6 to hit, range 150/200 ft., one target. Hit: 12 (2d8 + 3)


Developed exclusively for military use, robobrains use a human brain as its main processor in order to reduce cost and the amount of prisoners of war the United States had to deal with. Due to this, they are extremely susceptible to going rogue, attacking any and all that it sees. Creating a robobrain requires 3 scrap electronics, 5 scrap metal, 1 preserved human brain, 2 specific robobrain pieces, and 250 hours of work.

Robobrain.png


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