Gem Crafter (5e Class)

From D&D Wiki

(Redirected from GemCrafter (5e Class))
Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Almost no class page is in a finished state when it is first posted. For guidance, see the 5e Class Design Guide. Also, this is a work in progress and will be updated


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Gem Crafter[edit]

A gemcrafter is a very unique kind of wizard that doesn't use the weave like most spellcasters do as they harness a branch of it called mana to craft gems to place into various structures in order to make them pulse with energy

Gem Crafting[edit]

Long ago in a distant land, there once were wizards who tapped into a strange kind of magic called mana. These wizards used this mana to create gems that could allow one to defend a location from far away, cast spells with unique effects, and even manipulate time relatively early compared to the more well known wizards. They thrived in a place called the 'Spiritforge' where they could defend locations from miles away, and practice their magic in safety, but they grew too ambitious. They harnessed the power of Demons, and needed to summon more to keep up with the supply demand. Eventually, they summoned a particularly nasty demon called "The Forgotten" who was unstoppable. Try as they might, she eventually used their own powers against them. Old gems of eternity that were used to contain her were the weapons she utilized to break the protective barrier, and wipe them out. Some say that a few managed to escape the forgotten and seal her away, only to perish to time. But with the excitement of adventure in distant lands, it was only a matter of time before the secrets were revealed, and ancient tomes were uncovered. Will you build an unstoppable force to be reckoned with? Or will you fall to the same forces the wizards before you fell to?

Creating a Gemcrafter[edit]

Think about where you learned this long lost art, and how you started down this dangerous route. Who (if anyone) gave you these tomes? Are you careful with every little script you read? Or do you cast each spell first and ask questions later?

Quick Build

You can make a GemCrafter quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Constitution. Second, choose the Haunted One background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Gem Crafter you gain the following class features.

Hit Points

Hit Dice: 1d6 per Gem Crafter level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Gem Crafter level after 1st

Proficiencies

Armor: Light armor
Weapons: Simple weapons
Tools: Jeweler's Tool's
Saving Throws: Intelligence, Wisdom
Skills: Choose two skills from Arcana, History, Insight, Investigation, Nature, and Perception, Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Gem Crafter

Level Proficiency
Bonus
Features Gems Known Sockets Gem Slots Slot Level Beneficial Properties Known
1st +2 Gem Casting, Gemcraft Specialization 1 1 1 1st
2nd +2 Beneficial Properties 1 1 2 1st 1
3rd +2 Sentient Gemstone 2 2 2 2nd 1
4th +2 Ability Score Improvement 2 2 2 2nd 1
5th +3 3 2 2 3rd 1
6th +3 Gemcraft Specialization feature 3 2 2 3rd 1
7th +3 4 2 2 4th 2
8th +3 Ability Score Improvement 4 2 2 4th 2
9th +4 5 2 2 5th 3
10th +4 Gemcraft Specialization 5 3 2 5th 3
11th +4 Awakened Gemstone (6th level) 6 3 3 5th 3
12th +4 Ability Score Improvement 6 3 3 5th 4
13th +5 [[[#Awakened Gemstone|Awakened Gemstone]] (7th level) 6 3 3 5th 4
14th +5 Gemcraft Specialization feature 7 3 3 5th 4
15th +5 Awakened Gemstone (8th level) 7 3 3 5th 5
16th +5 Ability Score Improvement 7 3 3 5th 5
17th +6 Awakened Gemstone(9th level) 8 4 4 5th 5
18th +6 Gemcraft Specialization 8 4 4 5th 5
19th +6 Ability Score Improvement 8 4 4 5th 5
20th +6 Gem of Eternity 8 4 4 5th 5

Gemcrafting Specialty[edit]

At 1st level, you can choose a Gemcrafting Specialty, detailed at the end of the class description. Your choice grants you features at 1st level and again at 6th, 10th, 14th and 18th level.

Beneficial Properties[edit]

Your research about gems have led you to unearth secret powers on magical gems, that can enhance the abilities of any creature wearing it.

Starting at 2nd level, you can choose two of such properties of your choice. Your beneficial properties options are detailed at the end of the class description. When you gain certain gemcrafter levels, you gain additional properties of your choice, as shown in the Beneficial Properties Known column of the Gemcrafter table.

Additionally, when you gain a level in this class, you can choose one of the property you know and replace it with another property that you could learn at that level.

Sentient Gemstone[edit]

At 3rd level, you learn how to develop sentience on a gemstone of your choice, from your known list. The sentient gemstone has the same characteristics of a familiar summoned by the find familiar spell. If your sentient gemstone is reduced to 0 hit points, you can bring it back, by spending 10 minutes and 15 gp in dust of gem from the type broken.

Your gemstone has the characteristics shown on the statblock on the bottom of the class description.

Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your sentient gemstone to make one attack of its own with its reaction.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Awakened Gemstone[edit]

At 11th level, you can awaken one of your gemstones, which grant you the ability to cast a higher level spell. Each gem have a specific list of awakened spells you can cast.

You gain one 6th-level spell slot at 11th level, which you can only use to cast awakened spells. Once you cast a awakened spell, you can't cast it again until you finish a long rest.

Some Awakened Gemstone spells require you to have two awakened gemstones at the same time. You can only cast a spell from an awakened gemstone if the gem is socketed on your Arcane Focus.

You gain more high level spell slots as you gain levels in this class: one 7th-level spell slot at 13th level, one 8th-level spell slot at 15th level and one 9th-level spell slot at 17th-level.

Once you spend a Awakened Gem spell slot, it is unavailable to you until you finish a long rest.

Gem of Eternity[edit]

At 20th level, you can make one of your gems have a permanent supply of energy. You can cast the 1st-level spell of that gem without spending a spell slot.

In addition, whenever you roll initiative, you regain one non-awakened spell slot, that you can use to cast spells from that gem.

You can change your Gem of Eternity when you finish a long rest.

Gemcraft Specializations[edit]

Warrior Specialization[edit]

Combat Training

Starting at 1st level, you have proficiency with medium armor and martial weapons.

In addition, you learn how to craft the Hematite gem.

Extra Attack

At 6th level you can make two attacks, instead of one, whenever you take the Attack action on your turn.

Gem Soldier

Starting at 6th level, you can awaken a combat form on your sentient gem, allowing it to fight on its own. When you do so, it will assume the form of a Warrior made of the same material from the gem you animated. You use the statistics of an Animated Armor, with the following differences:

  • The gem soldier retain the Intelligence, Wisdom and Charisma scores from the Sentient Gem.
  • The attacks from the Gem Soldier deal damage from the same type as the gem used to create the Sentient Gem.
  • The Gem Soldier has a number of temporary hit points equal to half your level in this class.
  • It gains a bonus to its attack rolls equal to your Intelligence modifier (minimum of +0).

Roll initiative for the Gem Soldier, which has its own turns. It obeys your verbal commands, and remains in your service until the end of your next long rest, at which point it returns to its Sentient Gem form.

Once you use this feature, you can't use it again until you finish a long rest.

Archivist Specialization[edit]

Magical Training

Starting at 1st level, you have proficiency in the Arcana and Religion skills.

In addition, you learn how to craft the Amethyst gem.

Crystalline Archive

Starting at 3rd level, you can use your Sentient Gemstone as a repository of arcane knowledge, using it as a place to store spells. You can choose three cantrips from any class spell list. These are considered Gem Crafter spells, and you can cast these spells as long as your Crystaline Archive is within 120 feet of you.

Starting at 10th level, you have advantage on saving throws against spells and resistance to spell damage.

Beneficial Properties[edit]

If an beneficial property has prerequisites, you must meet them to learn it. You can learn the beneficial property at the same time that you meet its prerequisites. A level prerequisite refers to your level in this class.

Some beneficial properties require two or more gems to be socketed at the same time. They will be indicated in parenthesis, after the "Sockets" entry.

Primordial Destruction

Prerequisite: Ruby, Topaz, Sapphire, Opal, Sodalite

When you cast the cantrip related to the chosen gem, add your Charisma modifier to the damage it deals on a hit. You can choose this multiple times, each time applying to a new gem.

Arcane Defense

Prerequisite: Amethyst

You can cast mage armor on yourself at will, without expending a gem slot or material components.

Giant Might

Prerequisite: 9th level

socket: Jade + Gembone

You can cast enlarge/reduce on yourself at will, without expending a gem slot or material components.

Arcane Sight

Prerequisite: Amethyst

You can cast identify at will, without expending a gem slot.

Mindfulness

Prerequisite: Jade or Quartz

You gain proficiency in the Perception and Insight skills.

Savage Warrior

Prerequisite: 7th level

socket: Amber + Gembone

You can cast guardian of nature once using a gem slot. You can't do so again until you finish a long rest.

Plague

Prerequisite: 15th level

socket: Sulfur + Cinnabar

You can cast contagion at will–targeting a beast, humanoid or monstrosity–without expending a spell slot or material components. You must finish a long rest before you can use this property on the same creature again.

Vitality

Prerequisite: Diamond or Aquamarine

When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this property again until you finish a long rest.

Mythical Mount

Prerequisite: 7th level

Socket: Gembone + Diamond

You can cast find greater steed once using a gem slot. When you do so, you summon a version made out of gems. The creature type is construct, instead of fey or beast. You can't do so again until you finish a long rest.

Gift of Knowledge

Prerequisite: Quartz or Amethyst

You can cast comprehend languages at will, without expending a spell slot.

Elemental Sniper

Prerequisite:Prerequisite: Ruby, Topaz, Sapphire, Opal, Sodalite

When you cast the cantrip related to the chosen gem, you double the range of that spell. You can choose this multiple times, each time applying to a new gem.

Beast Tongue

Prerequisite: Quartz or Gembone

You can cast comprehend languages at will, without expending a spell slot.

Traveler's Blessing

Prerequisite: Jade, Gembone, Sodalite or Emerald

You can cast longstrider on yourself at will as a 1st-level spell, without expending a spell slot or material components.

Glow of Harmony

Prerequisite: Jade, Diamond or Aquamarine

You can cast sanctuary on yourself at will, without expending a gem slot.

Mind Gaze

Prerequisite: 15th level, Quartz

You can cast Detect Thoughts at will, without expending a gem slot.

Elemental Summoning

Prerequisite: 9th level, Emerald, Ruby, Sodalite, Pearl

You can cast conjure elemental using a gem slot. You can cast this spell once for each socketed elemental gem you have (Emerald, Ruby, Sodalite, Pearl). Once you conjure a elemental using a gem, you can't use that gem again to conjure an elemental until you finish a long rest.

For example, if you use a Ruby to conjure a fire elemental, you can't summon another one until you finish a long rest. But you can, however, summon a earth elemental with a socketed Emerald.

Light Body

Prerequisite: 5th level

Socketed: Sodalite, Quartz or Jade

You can cast fly once using a gem slot, and without requiring concentration. You can't do so again until you finish a long rest.

Plentiful Harvest

Prerequisite: Aquamarine, Amber or Pearl + Diamond

You can cast purify food and drink at will, without expending a spell slot or material components.

Sea Predator

Prerequisite: 5th level

Sockets: Pearl + Gembone

When you are inside water, you can use your action to cast alter self. If you use the spell to become a member of another race, you must choose an aquatic race (any race with swimming movement speed and able to breath underwater).

Sky Leap

Prerequisite: 9th level and Jade or Sodalite

You can cast jump on yourself at will, without expending a gem slot or material components.

Sculptor of Flesh

Prerequisite: 7th level

Sockets: Sulfur + Quartz

You can cast Phantasmal Killer once using a gem slot. You can't do so again until you finish a long rest.

Life Restoration

Prerequisite: 5th level, Diamond or Aquamarine

You can cast revivify once using a gem slot. You can't do so again until you finish a long rest.

Sacred Shield

Prerequisite: Diamond or Jade

You can cast Protection from Evil and Good once using a gem slot. You can't do so again until you finish a long rest.

Crystal Eye

Prerequisite: 15th level

Socket: Quartz or Amethyst

You can cast arcane eye at will, without expending a spell slot.

Gemstones[edit]

Emerald[edit]

Emeralds are the gem that represent the primordial earth.

Damage Type. Bludgeoning

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the mold earth cantrip at will.
  • You can cast the mold earth cantrip as a bonus action on your turn.
  • You can concentrate on the gem power to gain resistance to bludgeoning damage.
Gem Spells

1st-level. earth tremor

2nd-level. maximilian's earthen grasp

3rd-level. erupting earth

4th-level. stoneskin

5th-level. transmute rock

Sodalite[edit]

Sodalites are the gems that represent the primordial air.

Damage Type (special). Wind* (Creatures resistant to lightning or thunder damage are also resistant to wind. Any creature resistant to both lightning and thunder damage is immune to wind. When you have resistance to wind, you become resistant to lightning and thunder, but vulnerable to fire and cold damage).

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the gust cantrip at will.
  • You can cast the gust cantrip as a bonus action on your turn.
  • You can concentrate on the gem, you take no falling damage, and you ignore difficult terrain when walking.
Gem Spells

1st-level. fog cloud

2nd-level. gust of wind

3rd-level. gaseous form

4th-level. freedom of movement

5th-level. control winds

Pearl[edit]

Emeralds are the gem that represent the primordial water.

Damage Type. Cold

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the shape water cantrip at will.
  • You can cast the shape water cantrip as a bonus action on your turn.
  • You can concentrate on the gem power to become able to breath underwater. You also become able to use your Intelligence modifier as a bonus to any ability check you make while underwater.
Gem Spells

1st-level. create or destroy water

2nd-level. hold person

3rd-level. tidal wave

4th-level. watery sphere

5th-level. maelstrom

Ruby[edit]

Rubies are the gem that represent the primordial fire.

Damage Type. Fire

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the produce flames cantrip at will.
  • You can cast the produce flames cantrip as a bonus action on your turn.
  • You can concentrate on the gem power to gain resistance to fire damage.
Gem Spells

1st-level. searing smite

2nd-level. flaming sphere

3rd-level. fireball

4th-level. fire shield

5th-level. immolation

Topaz[edit]

The Topaz represent the power of thunder.

Damage Type. Thunder

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the booming blade cantrip at will.
  • Whenever you cast booming blade, the target is deaf until the end of its next turn.
  • You can concentrate on the gem power to gain resistance to thunder damage.
Gem Spells

1st-level. thunderous smite

2nd-level. shatter

3rd-level. thunder step

4th-level. elemental bane (thunder only)

5th-level. commune with nature

Sapphire[edit]

The sapphire is the gem related to the winter and cold.

Damage Type. Cold

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the frostbite cantrip at will.
  • Whenever you cast frostbite, the next time you take fire or cold damage you can use your reaction to reduce the damage in 1d4.
  • You can concentrate on the gem power to gain resistance to cold damage.
Gem Spells

1st-level. ice knife

2nd-level. protection from poison

3rd-level. sleet storm

4th-level. ice storm

5th-level. cone of cold

Opal[edit]

The opal is able to hold the power of lighting and electricity.

Damage Type. Lightning

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the lighting lure cantrip at will.
  • You can cast lightning lure on a metal surface or unheld object within range and choose to, instead of causing damage, move towards it (if the object is heavier than you) or pull the object (if it is free).
  • You can concentrate on the gem power to gain resistance to lighting damage.
Gem Spells

1st-level. witch bolt

2nd-level. levitation

3rd-level. lighting bolt

4th-level. storm sphere

5th-level. telekinesis

Sulfur[edit]

The sulfur gemstones are related to acidic properties and, sometimes, to the lower planes.

Damage Type. Acid

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the acid splash cantrip at will.
  • Whenever you cast acid splash, the targets needs to make a Dexterity saving throw on the start of its next turn, or take additional 1d4 damage.
  • You can concentrate on the gem power to gain resistance to acid damage.
Gem Spells

1st-level. hellish rebuke

2nd-level. acidic arrow

3rd-level. summon lesser demons

4th-level. vitriolic sphere

5th-level. infernal calling

Cinnabar[edit]

Cinnabar stones represent the toxicity, being related to poisons and decay.

Damage Type. Poison

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the poison spray cantrip at will.
  • Whenever you cast poison spray, you ignore resistance (but not immunity) to poison damage.
  • You can concentrate on the gem power to gain resistance to poison damage and immunity to the poisoned condition.
Gem Spells

1st-level. ray of sickness

2nd-level. protection from poison

3rd-level. stinking cloud

4th-level. sickening radiance

5th-level. cloudkill

Onix[edit]

The onix represents the death, the undead and the magic school of necromancy.

Damage Type. Necrotic

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the toll the dead cantrip at will.
  • When a creature succeeds on the saving throw of your tool the dead spell, you can use your reaction to deal 1d4 necrotic damage to it.
  • You can concentrate on the gem power to gain resistance to necrotic damage.
Gem Spells

1st-level. cause fear

2nd-level. ray of enfeeblement

3rd-level. animate dead

4th-level. blight

5th-level. negative energy flood

Amethyst[edit]

The amethyst represents magic itself, and have a deep connection to the weave.

Damage Type. Force

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the eldritch blast cantrip at will, without needing any components.
  • When you cast the eldritch blast cantrip, you can choose to create a energy sword, allowing you to make a melee spell attack instead.
  • While focused on the amethyst, you can see magical auras, being under the effects of detect magic at all times.
Gem Spells

1st-level. magic missile

2nd-level. spiritual weapon

3rd-level. dispel magic

4th-level. otiluke's resilient sphere

5th-level. wall of force

Diamond[edit]

Diamonds represent the purity, the light and everything that is sacred and holy.

Damage Type. Radiant

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the light cantrip, at will.
  • Whenever you cast light, you can choose one undead in the area and force it to make a Charisma saving throw, or be frightened by you until the end of your next turn.
  • You can concentrate on the gem power to gain resistance to necrotic and radiant damage.
Gem Spells

1st-level. healing word

2nd-level. moonbeam

3rd-level. blinding smite

4th-level. aura of life

5th-level. holy weapon

Hematite[edit]

The hematite represents war, the crafting and enchantment of weapons and armor, in particular the metal ones.

Damage Type. Slashing

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the blade ward ortrue strike cantrip (choose one) at will, without needing any components.
  • When you cast the blade ward or true strike cantrip, you can make a single attack, using your bonus action.
  • While concentrated on the hematite, you can choose to give a magical bonus to either a suit of armor you are wearing or a weapon you are wielding. The armor grants +1 to your AC. The weapon give you +1 to attacks and damage rolls.
Gem Spells

1st-level. shield

2nd-level. magic weapon

3rd-level. elemental weapon

4th-level. fabricate

5th-level. conjure volley

Quartz[edit]

The quartz is the gem of mind and control the power of the mind.

Damage Type. Psychic

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the message cantrip at will, without needing any components.
  • When you cast the message cantrip, you can choose to send the message to a number of creatures up to your proficiency bonus, and the range is doubled.
  • You can concentrate on the gem power to gain resistance to psychic damage.
Gem Spells

1st-level. dissonant whispers

2nd-level. mind spike

3rd-level. tongues

4th-level. staggering smite

5th-level. synaptic static

Aquamarine[edit]

The aquamarine is the stone used for healers and shamans to mend wounds and cure the sick.

Damage Type (Special). Instead of dealing damage, when you use your Glowing Destruction with your Aquamarine gem attached, you can choose to activate this feature when you hit a target to restore a number of hit points equal to the number rolled on the die + your Intelligence modifier on a creature within 30 feet (including you).

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the spare the dying cantrip at will, without needing any components.
  • When you cast the spare the dying cantrip, you can cause the target to spend 1 hit die and restore hit points equal to the number rolled on that die.
  • You can concentrate on the gem power to grant advantage to yourself and all creatures within 10 feet resistance to Constitution saving throws.
Gem Spells

1st-level. cure wounds

2nd-level. lesser restoration

3rd-level. aura of vitality

4th-level. aura of life

5th-level. greater restoration

Jade[edit]

The jade is the gem that represents harmony and balance, and also it is very close related to the mystical energy of "Ki".

Damage Type. The same as the melee weapon attack used, but the damage is considered magical for the purposes of overcoming nonmagical resistances and immunities.

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the shillelagh cantrip at will, without needing any components.
  • When you cast the shillelagh cantrip, you can choose to imbue your unarmed strikes with its power. In addition, when you cast this spell, it lasts for 10 minutes.
  • You can concentrate on the gem power to lose the necessity to eat, breathe or sleep. To gain the benefits of a long rest, you can spend 8 hours engaged in light activity, rather than sleeping during any of it.
Gem Spells

1st-level. feather fall

2nd-level. enhance ability

3rd-level. haste

4th-level. hold monster

5th-level. steel wind strike

Amber[edit]

The amber is a gem related to the nature, forests and wild places.

Damage Type (special). Instead of dealing damage, when you use your Glowing Destruction with your Amber gem attached, you can choose to activate this feature when you hit a target to gain a number of temporary hit points equal to the number rolled on the die + your Intelligence modifier.

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the thorn whip cantrip at will, without needing any components.
  • When you cast the thorn whip cantrip, you can add your Intelligence modifier to the damage roll.
  • While concentrating on the amber, your skin become hard as wood. If you aren't wearing armor, your AC equals 13 + your Intelligence modifier.
Gem Spells

1st-level. snare

2nd-level. spike growth

3rd-level. speak with plants

4th-level. grasping vine

5th-level. wrath of nature

Gembone[edit]

The gembone is a gem related to wild beasts and animals, embodying the savagery of such creatures.

Damage Type. Piercing

Socket Effect. While socketed, you gain the following benefits:

  • You can cast the primal savagery cantrip at will, without needing any components.
  • When you cast the primal savagery cantrip, you can choose to deal piercing damage, instead of acid. When you do so, you can add your Intelligence modifier to the damage roll.
  • While concentrating on the amber, you gain the instincts of beast. You have advantage on Survival and Animal Handling checks.
Gem Spells

1st-level. animal friendship

2nd-level. beast sense

3rd-level. conjure animals

4th-level. polymorph

5th-level. insect plague

Awakened Gemstone Spell List[edit]

Sentient Gemstone[edit]

Tiny construct, same alignment as the caster

Armor Class: Your spell save DC (natural armor)

Hit Points 13 (3d4 + 6)

Speed 0 ft., fly 40 ft. (hover)

STR DEX CON INT WIS CHA 3 (-4) 12 (+1) 14 (+2) 12 (+1) 14 (+2) 16 (+3)

Skills Investigation +6, Perception +6

Damage Immunities: poison

Condition Immunities: exhaustion, poisoned, prone

Senses darkvision 60 ft., passive Perception 16

Languages understands the same languages as the caster, but can't speak. Can communicate with the caster telepathically, up to a range of 120 feet.

Spell Attunement. Every time you cast a gem spell, your sentient gem regains a number of hit points equal to your Intelligence modifier + (1d8 x gem slot level).

Glow. The sentient gemstone can, without taking an action, shed bright light in a 10-foot radius, and dim light for another 10 feet. Increase in 5 feet both radius for Diamonds and Rubies.

Researcher. The sentient gemstone can take the Search action as a bonus action.

Gemstone Magic. The sentient gemstone can cast the cantrip associated to the gem you choose to create it. The spell save DC is 13.

Actions

Brightness Shot. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 5 (1d4 + 3) damage, from the same damage type of the gem. The creature must succeed on a Dexterity saving throw, or it is unable to take reactions until the end of its next turn.

Multiclassing[edit]

In order to multiclass into the GemCrafter class, you must have a tome or teacher. This is not even known to most people.

Prerequisites. To qualify for multiclassing into the GemCrafter class, you must meet these prerequisites: 13 INT

Proficiencies. When you multiclass into the GemCrafter class, you gain the following proficiencies: Jeweler's Tools

0.00
(0 votes)

Back to Main Page5e HomebrewClasses

Home of user-generated,
homebrew pages!


Advertisements: