Flame Rider (5e Creature)
From D&D Wiki
Medium undead, neutral good
Damage Immunities fire
Fiery Ride. Flame Rider does not take fire damage. It becomes a skeleton fireball instead.
Call Mount. Flame Rider calls his mount. (only when dismounted)
Engineer. Flame Rider has mechanical know how from repairing his mount.
Mount-Ram. Melee Weapon Attack: +2 to hit, reach 2 ft., one target. Hit: 16 (3d4 + 2) bludgeoning damage.
Mount Cannon. +1 to hit, range 50/200 ft., 2 target. Hit: 25 (4d6 + 2) damage.
Knocked Off. Flame Rider is knocked off his mount.
Distracted. If encountering him during his mail service, he will not perform an action on the first round of battle. ("Hey! I'm a mailman! I'm just doing my job!")
Flame Rider is a skeleton piloting a mechanical mount that is magically enchanted to hover. He is generally friendly and helps the living on delivery work. He is known as The Skeletal Mailman in the city he serves. No one really cares about him being a skeleton, and they don't question why he's a skeleton. (He's a freelancer)
Mounted. Flame Rider is usually seen on his mount. It is a hovering vehicle made of metal. The mount has 900 durability points (HP equivalent to non-monsters) and while on it, Flame Rider can reach a speed of 120 ft. It can also be used on air and underwater.
Undead. Flame Rider does not need food, water, air or sleep, meaning he won't take damage from poisonous areas or underwater. He takes "naps" on breaks.
Friendly. Flame Rider is willing to use his mount to transport the players' party, using an extra cart attached to his mount when needed.
Skeletal Bond. It won't hurt other skeletons, nor will skeletons hurt him. Evil skeletons are Neutral while around him.