Flame Quirk (5e Class)

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Flame Quirk User[edit]

This is a class based on My Hero Academia and the three main fire based quirk users.

Ever wanted the pyrokinetic absurdity that is the flame quirks in My Hero Academia? Use it to be a hero? A villain? Maybe you just wanna burn down an inn or two. Either way, this class will attempt to pursue that and obliterate using those flames.[edit]

Creating a Flame Quirk User[edit]

images-wixmp-ed30a86b8c4ca887773594c2_wixmp_com-dcjf540-4b7aa409-0949-4442-ae22-e556dd504599.jpg
Endeavor vs Dabi by RamzyKamen
Quick Build

You can make a Flame Quirk User quickly by following these suggestions. First, Constitution should be your highest ability score, followed by Dexterity or Strength. Second, choose the Far Traveler background. Third, equipment won't be very important.

Class Features

As a Flame Quirk User you gain the following class features.

Hit Points

Hit Dice: 1d10 per Flame Quirk User level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Flame Quirk User level after 1st

Proficiencies

Armor: Light
Weapons: simple
Tools: Cook's Utensils
Saving Throws: Constituion and Dexterity
Skills: Choose 3 from Acrobatics, Arcana, Investigation, Insight, Perception, Survival, Intimidation, Persuasion, Sleight of Hand, Stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) 2 simple melee weapons or (b) 1 simple ranged weapon and 20 bolts/arrows
  • (a) Leather or (b) Hide or (c) Scalemail
  • Cook's Utensils
  • If you are using starting wealth, you have 7xd4 gp in funds.

Table: The Flame Quirk User

Level Proficiency
Bonus
Features
1st +2 Flame Generation, Flame Blast, Flame Origin
2nd +2 Burning Childhood, Unarmored Defense
3rd +2 Flame Origin Feature
4th +2 Ability Score Improvement
5th +3 Flame Boost, Extra Attack
6th +3 Flame Origin Feature
7th +3 Flame Flight,
8th +3 Ability Score Improvement
9th +4 Flame Boost
10th +4 Heat Immunity, Flame Origin Feature, Extra Attack
11th +4 Devastating Burns
12th +4 Ability Score Improvement
13th +5 Flame Boost, Flame Guard, Flame Origin Feature
14th +5 Unfazing Flames
15th +5 Intense Conditions, Flame Origin Feature, Extra Attack
16th +5 Ability Score Improvement
17th +6 Flame Boost
18th +6 Flame Origin Feature
19th +6 Ability Score Improvement
20th +6 True Flames, Flame Origin Feature

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Flame Generation[edit]

Your body was born with the ability to generate flames. You can generate your flames on any point of your body. These flames can be used similarly to Control Flames and Produce Flames' effects. This can be used to burn things

Flame Origin[edit]

<!-At 1st level, you chose a Flame Origin. Choose between Hellflame, Cremation, and Half-Hot Half-Cold, all detailed at the end of the class description. Your choice grants you features at 1st level and again at 3rd, 6th, 9th, 13th, 15th, 18th, and 20th level. 

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

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Hellflame

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Cremation

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Half-Hot Half-Cold

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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