Firearms (Overkill Supplement)
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|Simple Ranged Weapons|
|Shotgun, Double||3d8 Piercing||7 lb.||Ammunition (range 60/180), reload (2 shots), two- handed|
|Shotgun, Pump||3d8 Piercing||9 lb.||Ammunition (range 60/180), reload (5 shots), two- handed|
|Shotgun, Automatic||3d8 Piercing||11 lb.||Ammunition (range 60/180), reload (6 shots), short burst (3 shots), two- handed|
|Martial Ranged Weapons|
|Bazooka||5d8 Bludgeoning + 5d8 fire||16 lb.||Ammunition (range 60/600), heavy, loading, two-handed|
|Flamethrower||5d6 Fire||50 lb.||Ammunition (range 75/120), heavy, reload (10 shots), two-handed|
|Heavy Machine Gun||5d8 Piercing||80 lb.||Ammunition (range 400/1,200), burst fire, heavy, Oversized, reload (100 shots), two-handed|
|Light Machine Gun||5d6 Piercing||30 lb.||Ammunition (range 400/1,200), burst fire, heavy, reload (100 shots), two-handed|
|Minigun||5d10 Piercing||65 lb.||Ammunition (range 500/1,500), burst fire, heavy, reload (450 shots), Oversized, two-handed|
|Pistol, Automatic (.25, .32, 9mm)||2d4 Piercing||1 lb.||Ammunition (range 50/150), reload (18 shots)|
|Pistol, Automatic (.38, .40, .45, 9mm)||2d6 piercing||2 lb.||Ammunition (range 50/150), reload (15 shots)|
|Pistol, Automatic (.50, 10mm)||2d8 Piercing||4 lb.||Ammunition (range 50/150), reload (9 shots)|
|Revolver (.22)||2d4 Piercing||1 lb.||Ammunition (range 40/120), reload (6 shots)|
|Revolver (.38)||2d6 Piercing||2 lb.||Ammunition (range 40/120), reload (6 shots)|
|Revolver (.44)||2d8 Piercing||4 lb.||Ammunition (range 40/120), reload (6 shots)|
|Rifle, Automatic||3d8 Piercing||10 lb.||Ammunition (range 200/600), burst fire, reload (30 shots), two-handed|
|Rifle, Battle||3d10 Piercing||11 lb.||Ammunition (range 300/900), burst fire, reload (20 shots), two-handed|
|Rifle, Hunting (.30, .44)||3d8 Piercing||7 lb.||Ammunition (range 200/600), reload (8 shots), two-handed|
|Rifle, Hunting (.50)||3d10 Piercing||10 lb.||Ammunition (range 200/600), reload (8 shots), two-handed|
|RPG||5d10 Bludgeoning + 5d10 fire||18 lb.||Ammunition (range 300/900), heavy, loading, two-handed|
A 60mm rocket launcher, ideal for penetrating heavier armor albeit notoriously inaccurate. Rockets fired from a bazooka can be fired at either a creature or object or a point within range. A creature that takes a direct hit from a rocket cannot attempt a saving throw to reduce the damage taken. Each creature within 30 feet of an exploding rocket must make a DC 15 Dexterity saving throw, taking the listed damage on a failed save, or half as much damage on a successful one.
A device consisting of a heavy tank full of thickened fuel, worn on the back, and a flame-gun held in the hand which projects and ignites the fuel. It's useful for clearing bunkers and caves. A creature which takes damage from a flamethrower takes 1d6 fire damage at the start of each of its turns, not stacking with itself. A creature can end this damage by using its action to make a DC 15 Dexterity check to extinguish the flames.
Heavy Machine Gun
A large, fully automatic, belt-fed firearm designed for use as a crew-served weapon. Although the gun is normally attached to a mount or fired on the ground from a bipod or tripod, a very strong individual can pick it up and use it by itself as a portable weapon.
Light Machine Gun
A light machine gun is a portable infantry support weapon system, commonly employed as a squad automatic weapon (SAW). It is belt-fed and light enough that it can be fired from the hip or on the run.
A six- barreled rotary gun with a disintegrating belt, powered by a battery and with the capacity to fire 100 rounds in a second. Technically it's supposed to be mounted on a vehicle, but for the purposes of fun we're gonna go ahead and say you can tote it around like some dude from an 80's action movie if you're big enough.
An automatic pisol is a semi-automatic, self-loading, magazine-fed handgun. Automatic pistols come in many different calibers; if you want to represent a model of weapon in-game which doesn't appear one the weapons chart, pick the closest set of stats and use that.
A revolver is a handgun with multiple chambers and a revolving cylinder, hence the name. The same note about the myriad number of automatic pistols in existence applies for revolvers, again just use your best judgement.
A selective-fire rifle (meaning it can fire single-shot or burst), commonly used by militaries across the world. The stats for automatic rifles can represent shorter close-combat assault carbines as well by changing the weight to 7 lbs., but otherwise statistics do not change.
Somewhat heavier cousin of the automatic rifle, a battle rifle AKA a designated marksman rifle (DRM) is used for specialized long-range precision purposes.
A hunting rifle is a lever-action rifle with a long range and a big punch.
An RPG (rocket-propelled grenade launcher) fires 40 mm anti-bunker grenades. Grenades fired from an RPG can be fired at either a creature or object or a point within range. A creature that takes a direct hit from a grenade cannot attempt a saving throw to reduce the damage taken. Each creature within 30 feet of an exploding grenade must make a DC 20 Dexterity saving throw, taking the listed damage on a failed save, or half as much damage on a successful one.
A double shotgun is a breech loading, shoulder-fired firearm, typically used for hunting or recreational use. It has two parallel barrels, allowing you to fire two shots in quick succession. The utility and ease of fire of a shotgun makes it the weapon of choice of many novice shooters.
A pump action shotgun is a manually-loaded shotgun with a sliding pump which, when moved forward or backward, cycles the action of the shotgun, allowing you to fire one round after another. It is commonly used for home defense, and in the military or law enforcement as a riot gun.
An automatic shotgun is a rapid-firing magazine-fed shotgun, for when you need a ton of firepower at close range. With an optional drum magazine, the reload property of this weapon changes to reload (20 shots).