Fifth (5e Race)
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Fifth can look like humans, tieflings or completely unique but they can always tell when someone is a fifth and all have different looking divine modes. Also fifth never get old so they always look young. If you decide for your fifth to be unique, they normally have one horn and sometimes glowing and colored wings.
The fifth are part of a lost set of gods and demigods that were forgotten after the Great Reset. The Great Reset was the cause of magic. Before the Great Reset, many gods and demigods led a revolt against the hierarchy to rule the currently empty universe. Now the fifth are scattered across dimensions. Only five can exist in one dimension at a time. They still have a hierarchy but only of the gods and demigods that existed before existence reset.
The fifth are constructed, but with a few exceptions. The fifth are part of an interdenominational hierarchy that is the collection of the lost gods and demigods with two gods and the original fifth as leaders. The two god leaders are the goddess Artemisia, along with the first fifth, Zirr0, Quintia, and Neios. All other fifth and demigods are lower ranking compared to them.
Fifth names usually have names that mean five or other numbers
Male Names: Gorou, Quintus, Pompeius
Female Names: Pompey, Ponce, Pontius
A race of demigods that use their energy to their advantage.
Ability Score Increase. Your Wisdom or Strength score increases by 2 and your Dexterity or Constitution score increases by 1.
Age. Fifth are fundamentally immortal, reaching maturity the moment they are created and never aging beyond that point, but can be killed but not unless their soul is destroyed because gods don't need bodies.
Alignment. Fifth tend to be neutral and lawful but can sometimes be chaotic.
Size. Fifth range from 5-7 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet and flying speed is 45 feet.
Tremorsense. You can sense and pinpoint the source of vibrations in a 30 foot radius. The fifth's sight can not be blinded.
Demiblast. When you are reduced below half your hit point maximum, you may release a blast of energy as an attack using your Constitution modifier against every creature on your choice in a 30 foot radius as a reaction or bonus action. On a hit, they take a number of d6 radiant damage equal to your level. You may use this once, regaining use at the end of a long rest.
Divine Mode. As a bonus action, you can enter Divine Mode, which can look however you wish, for 2 minutes. While in this form, your attacks deal 2d4 additional damage and your Demiblast deals an additional 2d6 radiant damage.
Languages. You can speak, read, and write Common, Fifth and Celestial.
Enhanced Tremorsense. Your tremorsense has a range of 60 feet.
Demibeam. As an action, you may use Demiblast while above half your hit point maximum. When used in this manner, its range becomes a 60-foot line and becomes more of a laser and does 2d4 radiant damage per level.
Random Height and Weight
|5′ 7″||+40||100 lb.||× (120) lb.|
*Height = base height + height modifier