Exodus (5e Campaign Setting)
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The Solar System[edit]
Exodus is a hard science-fiction world-building game inspired by Outer Worlds. It is very much in the distant future, but little to no communication works between solar systems due to the light-speed barrier. There are an estimated hundreds of trillions of humans galaxy-wide, but with an average of a dozen years of space travel in between each system traveling at near lightspeed, each star is contained within its own little universe.
However post 44th Century Stargates where invented and are towed STL to neighboring star systems to create trade and or create a beachhead for conquest. Mega Corporations use them to extend their dominion as do other empires. Adventures take place within individual systems or on Relativistic Starships travelling the void to explore deep space. Or system bound space tramps make use of the Stargates to hop from system to system near instantaneously within "civilized" space, pushing their wares and seeking their fortunes. Centuries of adventure paradoxically occurring within one human lifetime thanks to Einstein.
Characters[edit]
Alignments[edit]
While there's not really any "good" or "evil" in the Exodus setting, there are a few sides that have differing agendas from each other.
Organizations (Exodus Setting)
Geography[edit]
History[edit]
The history of the last few centuries of Earth and beyond. Humanity began settling Mars and the rest of the solar system in the early 22nd Century. By the 23rd Century Slower Than Light Cold Sleeper Ships journeyed too other solar systems at velocities of 20% to 55% the speed of light using Anti-Matter Fusion Drives.
Over the centuries pure anti matter drives using Bussard RamJets replaced the Anti-Matter Fusion ones. By the 32nd century Photon drives and Total Conversion Drives where invented creating true Lighthuggers that travel about 95% the speed of light or more. The 42nd century gave birth to STL warp drives and Inertia Damper shields that could rock anywhere between 99%c to 99.9%c(c= speed of light). The 44th century saw the invention of Wormholes (aka Stargates).
With the rise of Stargates pseudo FTL was born. But Stargates still had to be towed to other star systems STL. This opened up opportunities for trade or conquest or both. The rise of Interstellar Empires came with this development as well as re-connecting humanity. But at what price? Beyond the edge of the near lightspeed frontier, human space travelers still expand colonization far ahead of the Empires. What mysteries or horrors do they find in the space beyond?
The setting ideally takes place anywhere between 2250AD to 135,000AD at which time humanity spans the galaxy and interstellar Relativist wanderers can encounter all sorts of "Alien" human civilizations. Real Aliens however are quite inhuman and truly alien compared to humanity.
Bestiary[edit]
Many organisms are native to this solar system or come genetically engineered from another place.
Diseases[edit]
While most natural diseases were eradicated untold thousands of years ago, there are a few still living and even more being manufactured.
Adventuring and Quest Ideas[edit]
These are different quest ideas that I've had over the course of writing the game.
Adventuring and Quest Ideas (Exodus Setting)
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