Exodus (5e Campaign Setting)

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Recycle.png This page was marked as abandoned on 15:50, 9 July 2021 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

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The Solar System[edit]

Exodus is a hard science-fiction world-building game inspired by Outer Worlds. It is very much in the distant future, but little to no communication works between solar systems due to the light-speed barrier. There are an estimated hundreds of trillions of humans galaxy-wide, but with hundreds of years of space travel in between each system, each star is contained within its own little universe.

Characters[edit]

Characters (Exodus Setting)

Alignments[edit]

While there's not really any "good" or "evil" in the Exodus setting, there are a few sides that have differing agendas from each other.

Organizations (Exodus Setting)

Geography[edit]

History[edit]

The history of the last few centuries of Earth and beyond.


Bestiary[edit]

Many organisms are native to this solar system or come genetically engineered from another place.

Bestiary (Exodus Setting)

Diseases[edit]

While most natural diseases were eradicated untold thousands of years ago, there are a few still living and even more being manufactured.

Diseases (Exodus Setting)

Adventuring and Quest Ideas[edit]

These are different quest ideas that I've had over the course of writing the game.

Adventuring and Quest Ideas (Exodus Setting)



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