Eldritch Gods (Aleithia Supplement)

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Campaign Setting: Aleithia Universe

Players Guide

Classes
A quick look at what classes are in your world and how they each fit in.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Within the Aleithia Universe, every race within the D&D handbooks exist. The following is a list of homebrew races that can also be used. Not all of these races were created by me (SureenInk), but were carefully examined and determined to be balanced enough for this universe.
Religion
An examination of the world's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.

World of Versumi

Bestiary
An examination of monsters and beasts in the world of Versumi and how they've adapted to the world
Calendar
The common calendar and holidays of Versumi
Cosmology
World's interactions and connections with the broader multiverse and planes.
The World & Locales
The world of Versumi and the nations cultures and peoples within it
History
The broad history of Versumi, divided into general eras
Society
A quick look at common societal trends and laws found in the world of Versumi.


Dungeon Master's Guide

About
A general explanation of Versumi and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Versumi.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Versumi
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting

On the ancient world of Nitra'loth, the first world, the beings who lived there believed they were created flawed. They lacked eternal life and could barely survive on their own. The creator granted them creatures known as the Daemon to aid in their survival. These creatures would bind to them, granting them abilities they could only have dreamed of, such as strength, flight, and more. With these Daemon, the people excelled and built a civilization and a soon a world.

However, they soon became greedy with this power, desiring more. They began to experiment on the creatures, creating more powerful Daemon. Soon enough, the people had grown mad with this quest and started creating horrible abominations of limitless power. It was these beings that would soon see their creators as captors and seek their freedom.

Amongst them, Algoneth was the most powerful, and after he shattered his bonds and freed himself from his captors, he rained death and destruction upon the world. In this, he released the other abominations for their imprisonment, banding them together under his name. Soon, even the Daemons themselves followed his command, and the people of Nitra'loth were destroyed. Not pleased with only the destruction of a single world, Algoneth and the Daemons continue to search for other worlds in his crusade to end all life in the universe.

Algoneth, the Supreme God of Chaos[edit]

Gol-goneth, the Forgotten Old One[edit]

Gulyathnara, the Eater of Dreams[edit]

Mordigan, the Great Ghoul[edit]

Nyarlamoset, the Faceless God[edit]

Slorb-Nuggulan, the God With a Thousand Young[edit]

Yog-Sanoth, the All-Seer[edit]

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