Eladrin-Elf (4e Race)

From D&D Wiki

Jump to: navigation, search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: "Playing a..." section needs writing.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Recycle.png This page was marked as abandoned on 13:46, 19 July 2020 (MDT) because: Incomplete for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages


Offspring of two closely related races, the noble Eladrin, and the wandering Elves.

Racial Traits
Average Height: 5'4"-6'0"
Average Weight: 130-175 lb.
Ability Scores: +2 Dexterity, +2 Wisdom or Intelligence
Size: Medium
Speed: 7 squares
Vision: Low-light
Languages: Common, Elven
Skill Bonuses: +2 Arcana, +2 History
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Elven Accuracy: You may reroll an attack roll once per encounter. You must use the second roll, even if it's lower.
Fey Step: You can use fey step as an encounter power.

Fey Step Eladrin-Elf Racial Power
Your eladrin heritage allows you to step into the feywild for a brief moment.
Encounter Star.gif Teleportation
Move Action Personal
Effect: Teleport up to 5 squares.

After the Elves and Eladrin were split into two separate races following the aftermath of the Drow attacks, the Eladrin inhabited the Feywild and the Elves inhabited the world. Ever since they were split they have had many disputes, and so these mixed offspring are seen as abominations.

Play an Eladrin-Elf if you want...

  • To combine the intellect of an Eladrin with the cunning of an elf.
  • To be graceful and otherworldly.
  • To hail from dual haritage
  • To be a member of a race that favors the ranger, rogue, and wizard classes.

Physical Qualities[edit]

Eladrin-elves appear almost exactly as their feykin, with the exception of their eyes. As a mark of their dual heritage, they will have odd eyes - one silver or gold, the other green, blue or brown.

Playing an Half-Elf, Half-Eladrin[edit]

Half-Elf, Half-Eladrin Characteristics: Agile, intuitive, quick, wild, deliberative, detached, graceful, magical

Male Names: Aramil, Arranis, Berrian, Dayereth, Everan, Galinndan, Hadaria, Immeral, Mindartis, Paelias, Quarion, Riardon, Soveliss

Female Names: Adrie, Birel, Chaedi, Dara, Enna, Faral, Irann, Keyleth, Lia, Mialee, Shava, Thia, Valna

Back to Main Page4e HomebrewRaces

Home of user-generated,
homebrew pages!