Edge Punisher (3.5e Class)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 18:33, 12 September 2019 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Missing lots of information.

You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Edge Punisher[edit]

Should we kill him?
—Revya, Drow Edge Punisher, waves his large greatsword in the mayor's direction

A Fighting class that takes pride in their ability to deal damage better than most other classes could believe.

Making an Edge Punisher[edit]

Edge Punishers lack the durability of the fighter, as well as the feats that make the fighter so specialized, however, The Edge Punisher can deal enough damage usually do destroy his enemies before they are able to do too much damage to him. He works well with Other melee classes, as well as with ranged fighters and those who use magic to attack enemies. It is often a good match to link a healer to the Edge Punisher, as the Edge Punisher is good at picking up the slack for a non-combatant party memeber.

Abilities: Strength is hands down the most important ability for the Edge Punisher. The more strength they have, the more damage they are able to put down.

Races: Humans and half-orcs generally make the best Edge Punishers, as they have a natural afinity to combat.

Alignment: Any Chaotic

Starting Gold: As Fighter

Starting Age: As fighter

Table: Edge Punisher
    Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +2 +0 Bigger is Better, Toughness
2nd +2 +3 +3 +0 Furious Lashes (1d6)
3rd +3 +3 +3 +1 Weapon Focus
4th +4 +4 +4 +1
5th +5 +4 +4 +1 Weapon Specialization
6th +6/+1 +5 +5 +2 Valiant
7th +7/+2 +5 +5 +2 Improved Toughness
8th +8/+3 +6 +6 +2 Furious Lashes (1d8)
9th +9/+4 +6 +6 +3 Greater Weapon Focus
10th +10/+5 +7 +7 +3 Crippling Blow
11th +11/+6/+1 +7 +7 +3
12th +12/+7/+2 +8 +8 +4
13th +13/+8/+3 +8 +8 +4 Greater Weapon Specialization
14th +14/+9/+4 +9 +9 +4 Furious Lashes (2d6)
15th +15/+10/+5 +9 +9 +5
16th +16/+11/+6/+1 +10 +10 +5
17th +17/+12/+7/+2 +10 +10 +5
18th +18/+13/+8/+3 +11 +11 +6 Shockwave
19th +19/+14/+9/+4 +11 +11 +6
20th +20/+15/+10/+5 +12 +12 +6 Furious Lashes (2d8)

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Survival (Wis), Swim (Str), Tumble (Dex), Use Ropes (Dex).

Class Features[edit]

All of the following are class features of the Edge Punisher

Weapon and Armor Proficiency: Proficient with all Slashing weapons, weapons with Slashing or Piercing, and all Bows. Proficient with Light and Medium armor.

Bigger is Better: A Heavy Blademaster specializes in the use of the largest weapon possible. It essential gives you the powerful build racial ability, which allows you to use all weapons one size category higher.

Toughness: +3 to hp

Weapon Focus: Pick a slashing or slashing/piercing weapon of your choice. +1 to attack roll

Furious Lashes (Ex): A Heavy Blade has the ability to evoke extra damage on a successful hit with a two-handed bladed weapon. This ability can only be used 1+ 1/2 your level per day.

Weapon Specialization: Must pick weapon that you picked for Weapon Focus. +2 to damage roll

Valiant: A Heavy Blade can remain conscious and fighting from -1 to -9 hp, but they still die at -10.

Improved Toughness: +1 hp per HD. Take in to account past levels also.

Greater Weapon Focus: Pick same weapon as previous focus feat. +2 to attack roll.

Crippling Blows: The Heavy Blade has grown so accustom to using his weapon that his hits are sometimes much more wicked than normal. On a successful critical hit with a two-handed bladed weapon, a Heavy Blade does 1d4 points of Constitution damage.

Greater Weapon Specialization: Pick same weapon as previous specialization feat. +4 to damage roll.

Shockwave (Ex): The Heavy Blade, as a full round action, may strike the ground near him to cause shockwaves that disrupt his enemies movements, allowing party members to move past them without incurring attacks of opportunity. Affects all spaces adjacent to the Heavy Blade. Lasts 1 round. Can be used 3 times per day.

Ex-Edge Punishers[edit]

An Edge Punisher who is using a weapon that is not a size category larger than his own loses all his class abilities.

Epic Edge Punishers[edit]

Table: The Epic Edge Punisher

Hit Die: d10

Level Special
24th Furious Lashes (3d6)
28th Furious Lashes (3d8)

4 + Int modifier skill points per level.

<-Sample race of your choice-> <-class name-> Starting Package[edit]

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a <-class name->[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

Back to Main Page3.5e HomebrewClassesBase Classes

Home of user-generated,
homebrew pages!