Duo-Keen (4e Creature)

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Lesser version of the Thri-Keen, these small, insectoid beings infest the throngs of sandstone steppes in the deserts. They have a red, sandy carapace and wield sharpened rocks of sandstone. In desert settlements they are pitted together in sport and bet on, the most effective fighters are prized and go for many thousands of dollars.


DC Nature 10: Duo-Keen are not intelligent, and are often struck by surprise and wonder when they encounter something icy or cold.


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Level 1 Minion Skirmisher
Small Natural Humanoid
XP 25
HP ; Bloodied Initiative +4
AC 13; Fortitude 9, Reflex 12, Will 5 Perception
Speed 6
Saving Throws -2 to fire and cold damage;
Standard Actions
Basicmelee.png Skittering Bash ♦ At-Will
Hit: 1d6+4
Miss: 0
Move Actions
Minor Actions
When out of line of sight of any allied creatures, the Duo-keen gains a +4 bonus to AC and +4 bonus to all attack and damage rolls. The Duo-Keen gains resist 5 damage
Str 11 (1) Dex 17 (4) Wis 7 (-2)
Con 10 (0) Int 9 (0) Cha 12 (1)
Alignment Unaligned Languages Thri-Keen, Duo-Keen
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