Dragon Mage, Variant
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- 1 Dragon Mage
- 1.1 Creating a Dragon Mage
- 1.2 Class Features
- 1.2.1 Table: The Dragon Mage
- 1.2.2 Draconic Spellcasting
- 1.2.3 Dragon Blood
- 1.2.4 Dragon Scales
- 1.2.5 Elemental Breath
- 1.2.6 Dragon Mage Cabal
- 1.2.7 Vision Manipulation
- 1.2.8 Ability Score Increase
- 1.2.9 Primal Stance
- 1.2.10 Dragon's Weakness
- 1.2.11 Dragonic Senses
- 1.2.12 Dragon's Blessing
- 1.2.13 Mage Skin
- 1.2.14 Dragon Wings
- 1.2.15 Dragon's Perfection
- 1.3 Dogma Cabal
- 1.4 Woken Heritage Cabal
- 1.5 Companion Cabal
- 1.6 Spell List
- 1.7 Multiclassing
The dragon mages are a relative recent phenomena in the circles of spellcasters , eliciting suspicion and sometimes animosity from other arcane practitioners. The reason for this is related to the power source of this group of magicians: in order to become a dragon mage, all neophytes are required to have their bodies infused with dragon blood, in a lengthy and painful process for both the future mage and for the dragon.
As expected, find a dragon wiling to volunteer himself to this ritual is hard, and although is not unheard of dragons offering their bloods to particularly loyal and useful servants, in most cases, a dragon is captured and have his blood drained by force for a group of soon to become dragon mages. For this reason, dragons often hate dragon mage, and the most aggressive of their kind will often attack them without warning, considering dragon mages a threat. Good aligned dragons will proceed with more care, but will be no less uncomfortable in the presence of a dragon mage, and will use every opportunity to inquiry the mage about the means in which he had achieved such power.
In other occasions, however, some particularly powerful dragons will create their own dragon mage cabals to serve their purposes. This is often done by good aligned dragons whose try to limit the evil spreading by expanding their influence, using leaders of humanoid communities as representatives, and giving these representatives the magic blood. Evil dragons are more hesitant in doing this, since the type of individual with the disposition to align himself with the evil dragon for power, can later become a menace for the same dragon.
Creating a Dragon Mage
As you create a dragon mage, ask yourself why your character would put himself in such a risk for arcane power, risking its life in a dangerous procedure and becoming a possible target for the more powerful monsters in existence? Did you have grown with relatives that are dragon mages themselves, or part of a dragon mage cabal? Do you seek power, without being restricted by pacts, servitude or years and years of study? Have you found a willing dragon, who trusted you with power? Were you a student of magic who have your studies interrupted, and was driven to seek arcane power by other means? Or maybe have you discovered the process of draconic blood infusion by yourself, and just bought the resources from the hands of black market dealers and dragon slayers?
In what ways your new arcane powers further your goals, how and why you use them? You found a sense of proud and respect for this power, ancient and mysterious, using it with care and only when necessary, to help others? You use your power to lift yourself above others, seeking domination and control? Do you use this dragon's blood against dragons, in a quest for revenge or in a mission for an dragon or cabal? Or you seek knowledge and understanding of your dragon blood, perfecting your spellcraft as an artist seeking his masterpiece?
Some dragon mages are part of a cabal, and some questions related to it may clarify your role in the world. Why have you joined the your dragon mage cabal? What's the relations of your cabal with the dragons from where they draw their power? They are servants, enslavers or friends of dragons? What's the agenda of the cabal, if some agenda at all exists? Why have you joined an adventures party, and how this affect your relation with the cabal?
- Quick Build
You can make a dragon mage quickly by following these suggestions. First, make Charisma your highest ability score, which empowers your magic. Constitution your next highest, if you to increase your hit points and chance to maintain concentration in spells. Choose a higher Dexterity next, as you want to have higher AC with your proficiency in light armors. Finally, select the noble or sage background.
As a Dragon Mage you gain the following class features.
- Hit Points
Armor: Light armor
Weapons: Simple Weapons
Tools: Alchemist supplies
Saving Throws: Charisma and Constitution
Skills: Choose two from Animal Handling, Arcana, Insight, Intimidation, Medicine, Nature, Perception, and Persuasion.
You start with the following equipment, in addition to the equipment granted by your background:
- (a) spear or (b) quarterstaff
- (a) studded leather armor or (b) leather armor
- (a) light crossbow or (b) any simple weapon
- (a) dungeoneer's pack or (b) explorer's pack
|Features||Cantrips Known||Spell Known||Mana|
|1st||+2||Dragon Blood, Dragon's Scale||1||2||4|
|2nd||+2||Draconic Spellcasting, Elemental Breath||1||3||4|
|3rd||+2||Dragon Mage Cabal, Vision Manipulation||2||4||6|
|4th||+2||Ability Score Improvement||2||5||6|
|5th||+3||Primal Stance, Dragon's Weakness||2||6||10|
|8th||+3||Ability Score Improvement||2||9||16|
|12th||+4||Ability Score Improvement||3||12||30|
|16th||+5||Ability Score Improvement||3||14||42|
|19th||+6||Ability Score Improvement||4||15||54|
Dragons are rumored to be the source of the magic they are probably the ones who invented it. At 1st level you learn how to cast spells, drawing the power from your blood.
At 1st level, you know one cantrip of your choice from the dragon mage spell list. You learn additional dragon mage cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Dragon Mage table.
- Mana Points
You have an internal reservoir of energy that can be devoted to the spells you know. This energy is represented by mana points. The number of mana points you have is based on your dragon mage level, as shown in the Mana column of the Dragon Mage table. The number shown for your level is your mana point maximum. Your mana point total returns to its maximum when you finish a long rest. The number of mana points you have can’t go below 0 or over your maximum.
- Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the dragon mage spell list.
The Spells Known column of the Dragon Mage table shows when you learn more dragon mage spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the dragon mage spells you know and replace it with another spell from the dragon mage spell list, which also must be of a level for which you have spell slots.
- Spellcasting Ability
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
- Spellcasting Focus
You can use an arcane focus as a spellcasting focus for your dragon mage spells.
At 1st level, you awaken powers due to the infusion of draconic blood into your body. The Dragon Blood table bellow is refereed by some of your class features.
|Dragon||Damage Type||Breath Weapon|
|Black||Acid||5 by 30 ft. line (Dexterity save)|
|Blue||Lightning||5 by 30 ft. line (Dexterity save)|
|Brass||Fire||5 by 30 ft. line (Dexterity save)|
|Bronze||Lightning||5 by 30 ft. line (Dexterity save)|
|Copper||Acid||5 by 30 ft. line (Dexterity save)|
|Gold||Fire||15 ft. cone (Dexterity save)|
|Green||Poison||15 ft. cone (Constitution save)|
|Red||Fire||15 ft. cone (Dexterity save)|
|Silver||Cold||15 ft. cone (Constitution save)|
|White||Cold||15 ft. cone (Constitution save)|
In addition, you can use your draconic blood to regenerate your wounds. As a bonus action, you can regain 5 hit points for each 2 mana points spent. The maximum of mana points you can spend for turn with this feature is shown on the Power Limit column on the Dragon Mage table.
At 1st level, you can use your mana to manifest scales on your body. As a bonus action, you can spend 1 mana point to grow a set of dragon scales, giving you a AC equal to 13 + your Dexterity modifier, lasting for 1 hour. You may use a shield and still gain these benefits if you are proficient.
In addition, your dragon scales give you resistance to the damage type your dragon blood is associated with, as shown in the Damage Type column on the Dragon Blood table.
At 2nd level you gain the ability to exhale a damaging breath attack consistent with the elemental damage type of the dragon blood you have chosen. As an action, when you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your dragon blood. The DC for this saving throw equals 8 + your proficiency bonus + your Constitution modifier.
A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. You can increase the damage dealt by spending mana points. You can cause 1d6 additional damage for each 2 mana points spent, up to 10 mana points.
Dragon Mage Cabal
Your choice grants you new features at the 7th level and again at 10th, 15th, and 18th level.
At 3rd level, you learn how to control your blood to activate some aspects of your draconic vision. As a bonus action, you can spend 2 mana points to gain darkvision up to a range of 120 feet for 8 hours.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 5th level, whenever you cast a spell that deals acid, cold, fire, lighting, or poison damage, you can chose to change the damage type for the one your dragon blood is associated with. In addition, when you cast a spell that deals damage from the type related to your dragon blood, you can add your Charisma modifier to the damage roll.
At 5th level, you have achieved a deeper knowledge of a dragon's anatomy, being able to pinpoint weak spots on their scales and telegraphed moves in their attacks. When fighting dragons, you add your Charisma modifier to your attack rolls. In addition, when any dragon causes damage to you, you can use your reaction to reduce the damage caused by an amount equal to 1d10 + your Charisma modifier.
In addition, you can use your bonus action to gain blindsight up to a range of 30 feet, and advantage on your Wisdom (Perception) checks, lasting for 1 minute. You can use this feature a number of times equal to your Constitution modifier. You regain all expended uses when you complete a long rest.
At 11th level, your blood fusion is almost complete. You now have more dragon's blood inside of you than your original blood. Your body becomes hardened, and you become immune to the damage type associated with your dragon blood.
In addition, your magic becomes more violent, and you are now able to ignore resistance to the damage type you are associated with. If a creature within 60 feet is immune to this damage type, you can use your bonus action to cancel that immunity until the end of your turn.
At level 9 you unlock the ability to coat mana around yourself. At the cost of 5 Mana As a bonus action, you can coat yourself in mana granting 15 dmg reduction to all attacks. Along with 25 dmg reduction to all Elemental-related attacks. You can also adapt to any environment hot or cold using Mage Skin. With Mage Skin, you also gain +1 to hit and attack. After all, you are reinforcing your body physically. Including a +20 to speed. To maintain Mage Skin you must roll 1d4 + con mod to see how long it last for.
At 14th level, you gain the ability of sprout a pair of wings from your back, as a bonus action. You can fly with these wings, flying with a speed equal to your movement speed.
At 20th level, your body has finally fully acclimated to the dragon's blood coursing in your veins. You gain the following benefits:
- Your Charisma score increases by 4. Your maximum for this score is now 24.
- As a bonus action, you can activate your frightful presence. Each creature of your choice that is within 60 feet and aware of your presence must succeed on a Wisdom saving throw against your spell save DC or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.
- You become immune to the frightened condition.
Members of the Dogma Cabal seek the mastery of channeling the dragon blood in their bodies to use magic. They are often very educated in the more intricate aspects of arcane spellcasting, spending many years studying and perfecting their spellcraft, and learning how to transform the innate blood casting into a carefully crafted science.
- Expanded Spell List
The Dragon's Dogma lets you choose from an expanded list of spells when you learn a Dragon Mage spell. The following spells are added to the dragon mage spell list for you.
At 3rd level, you gain proficiency with the Calligrapher's Tools, if you don't already have it. If you already have it, you can chose another artisan tool or language of your choice.
Starting at 3rd level, you start to write your magic knowledge into an spellbook. This spellbook contains three 1st-level spells from your spell list in it. Each time you gain a level in this class, you can change one 1st-level spell you know from another in your spell list. If one of the spells written on your book is a ritual, you can cast that spell as a ritual.
You gain a 1st-level spell slot, that you can only use to cast the spells written on your spellbook. Once you spend your spell slot, you regain it after completing a long rest.
You can create additional 1st-level spell slots, by expending mana points and converting it into spell slots of the appropriated level, as shown in the Mana Cost table. When you do so, use your action to write down one spell from your spell list. When you cast a spell created by mana conversion, the writing on the spellbook magically vanishes.
As you gain levels in this class, you gain access to more spell slots: two 1st-level spell slots at 6th level and three at 15th level.
In addition, you gain proficiency in Intelligence saving throws.
Starting at 10th level, you learn how to draw the elemental power from your blood and infusing it into creatures and spells. Whenever you cast a spell prepared on your spellbook, you can add 2d10 additional damage, from the type associated with your dragon blood.
In addition, you can chose to infuse the elemental energy into a creature. As an action, you chose an creature within 5 feet. For 1 minute, all melee attacks made by this creature cause additional 1d10 damage, from the type associated with your dragon blood. You can do this a number of times equal to your Charisma modifier (minimum once), being unable to do it again until you complete a short or a long rest.
At level 15 you've honed your Mana Skin to the point where you surpass it. Meaning in Ancient Mana Zone, you also include your Mage Skin buffs. Ancient Mana Zone, a technique that far exceeds Mage Skin and is the result of Mage Skin training. With Ancient Mana Zone, you can control all the mana in an area around you to increase your spells' power and range, and to predict opponents' attacks. At the cost of 15 Mana and as a bonus action you can activate Ancient Mana Zone it lasts for 1d4 + your con mod. Along with Mana Zone comes with Mana Zone enhanced attacks.
- You gain +5 to attack and to hit when using Ancient Mana Zone.
- You gain 2 more reactions when using Ancient Mana Zone.
- Also, you gain advantage to roll on these two skills perception and investigation in Ancient Mana Zone.
- Your AC also shoots up by 5 in Ancient Mana Zone.
- All your moves do an additional 1d6 elemental damage. All your attacks gain +20 range.
- And your speed is x2 your base speed + Mana Skin speed bonus in Ancient Mana Zone.
At 18th level, you learn the internal workings of a dragon's mind and magic, and can hinder it. Your blood boils with magical power and allows you to unleash a powerful magic. You can now cast a special magic nullification spell. As an action, you can spend 10 mana points and chose one target within 60 feet. The target must make a Intelligence saving throw against your spell save DC. On a failed save, it is unable to cast spells for 1 hour. For the duration, you must concentrate on maintaining this feature active (as if you were concentrating on a spell).
Rather than use your draconic blood for strength or leadership, you use it for the insight and wisdom associated with such old beings. You lead not through fear or love but from the guidance and experience of your draconic ancestor. Regardless of their former alignment in life they will do their best to guide you in the right path for you.
At 3rd level, you can commune with your ancestor to gain advantage on either your Wisdom (Perception) or (Insight) checks for 1 hour. Once you use this feature, you can't use it again until you complete a long rest.
At 7th level, your passive Perception increases by 2. At 10th level it goes up by 2 again and at 15th level it goes up by 4.
At 10th level, you can allow your draconic ancestor to possess your body for an hour. During this hour, you and your ancestor have control over your body and you can ask your ancestor anything they would know about. During that time, l attacks against you are made at disadvantage and you have advantage on all your attack rolls. Once you use this feature, you can't use it again until you complete a long rest.
At 15th level, you think more like a dragon. When fighting any draconic enemy, such as dragons, dragonborns, kobolds, or lizardfolk, you get advantage on all attack and saving throws against these creatures.
At 18th level, the bond between you and your ancestor is increased to the fullest. You have access to any memories of your ancestor. Depending on the situation you can use these memories to gain advantage on a skill roll, you can navigate a place your ancestor has been to flawlessly, you can use your ancestor's perception as your own, etc. You can only do this for half of your level, rounded down, times a day.
Woken Heritage Cabal
At 3rd level, thanks to your ancestor knowledge, you gain proficiency with the Perception and Insight skills.
At 7rd level, you can draw from your heritage, assuming the form of a dragon. As a bonus action, you can spend 1 Mana point to grow into the dragon form in a elemental explosion. All creatures within 10 feet of you take damage equal to your natural combat die + your Charisma modifier, from your heritage's type.
You gain the following benefits, for 10 minutes or until you become incapacitated:
When you reach 10th level, you can awake your senses. As a bonus action, or as part of the bonus action you take to activate your Dragon Growth, you can spend 1 Mana point to awake your senses for 10 minutes. For the duration, you gain the following benefits:
Starting at 15th level, when you awake your draconic growth and senses, you can assume the full form of a dragon, gaining the following benefits:
Starting at 18th level, you can finally unleash your true draconic self. As a bonus action, you can spend 5 Mana points to transform yourself for 10 minutes. You gain the benefits of the earlier features, and the additional ones:
Some dragon mages seek to take control over dragons. To do that, they steal a dragon egg, and start to infusing the non hatched egg with its own blood, creating a powerful blood link with the creature. When the creature finally emerges, it is not a dragon of its former kind anymore, but a loyal servant of the mage who have created it. Hated and feared by dragons, their so called companions are usually slaves, bind to the magical blood of their masters.
The Dragon's Companion lets you choose from an expanded list of spells when you learn a Dragon Mage spell. The following spells are added to the dragon mage spell list for you.