Dragon, Singularity (3.5e Bloodline)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 19:31, 25 October 2020 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Scales.png This page is of questionable balance. Reason: Compared to other bloodlines the benefits are incredibly overpowered. +4 to all skills, instead of +2 to one skill? Damage immunity at 2nd level instead of resistance at 5th level? Etc.


You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Dragon, Singularity[edit]

Standing (or flying) above such things as alignments or the petty concerns of mortals, these beasts rarely mate with each let alone those of another race. Occasionally a God or Demon prince may draw their attention, the result of this is creatures who can bring entire pantheons to their knees. Characters with this bloodline tend to consider themselves above alignments, representing a myriad collection of ideals and causes. Every one of them though appears somehow predatory and seems to draw light toward them.

Bloodline Traits
Character
Level
Trait Gained
Minor Intermediate Major
1st +4 on all skill checks
2nd +4 on all skill checks Immunity to fire (Ex)
3rd Strength +4
4th +4 on all skill checks Immunity to fire (Ex) Resistance to acid and sonic 10 (Ex)
5th Singularity Dragon Affinity +4
6th Strength +4 Resistance to acid and sonic 20 (Ex)
7th +4 to all skills
8th Immunity to fire (Ex) Resistance to acid and sonic 10 (Ex) +1 virtual size category
9th Constitution +4
10th Singularity Dragon Affinity +4 Locate object at will (Sp)
11th Singularity Dragon Affinity +8
12th Strength +4 Resistance to acid and sonic 20 (Ex) +4 to natural armor
13th +4 to all skill checks
14th +4 to all skill checks Reflect acid damage (Ex)
15th Charisma +4
16th Resistance to acid and sonic 10 (Ex) +1 virtual size category Dead Zone (Su)
17th Singularity Dragon Affinity +12
18th Constitution +4 Alter Reality 3/day (Su)
19th +4 to all skills
20th Singularity Dragon Affinity +4 Locate object at will (Sp) Breath weapon (Su)

Dead Zone (Su): Singularity Dragons, by their very nature, suck in all matter and energy near them. Though not dragons themselves those with this bloodline still exert some pull upon their reality. This creates an area of Dead Magic around the character that extends to a radius of 500 feet. This area of Dead Magic is not "true" Dead Magic, in that it is really an effect of the character sucking in all magical force near itself; therefore, the characters own spells and supernatural abilities are completely unaffected. Beings with a Divine bonus equal to or higher than that of the character are able to resist its pull enough to continue using their own spells and supernatural abilities without interference. This can be activated or deactivated at will as a free action.

Alter Reality (Su): Singularity Dragons progeny can, for a limited time, use their parents insanely powerful control over matter and energy to twist and warp reality into any desired form. Three times per day, as a free action, the character can duplicate any spell of a level equal to or less than its number of Automatic Metamagic Capacity feats + 9. This ability can even duplicate Epic spells of a DC up to the characters Spellcraft skill modifier +20.

Breath Weapon (Su): A Singularity Dragon's breath weapon is a cone of annihilation and consumption which sucks in life force and matter to fuel the dragon. This permanently annihilates a number of the victims' hit dice or levels, 24d20 + 1d20 per age category of the characters draconic relative, at time of conception. The character gains an (unnamed) bonus on armor class, attack rolls, checks (ability checks, caster level checks, skill checks, turning checks), difficulty class (for any special abilities, spell-like abilities, spells), initiative, saving throws, and Spell Resistance, equal to the number of levels/HD annihilated this way. The bonus lasts one hour before fading away (leaving the character ravenously hungry for more). Annihilation permanently removes the victim's HD or levels: the lost HD or levels can only be restored by an appropriate infusion of experience points. Immunity to Energy Drain or level loss is not proof against this effect, but it provides partial protection: such creatures only lose half the rolled number on a failed save. All targets ("immune" or not) are allowed a Reflex save against the breath weapon, and if successful lose only half the indicated number of levels (or one quarter for those with Energy Drain immunity). This attack can only be used once every 1d3+1 rounds.


I based this off Paradox42's version of the Singularity Dragon (found here: http://www.enworld.org/forum/showthread.php?268666-3-5E-Nehaschimic-Dragons ), it's not meant for low-level play and I don't think it's perfectly balanced by any means.


Back to Main Page3.5e HomebrewRacesBloodlines

Home of user-generated,
homebrew pages!


Advertisements: