Donny's Yes Man (5e Creature)

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Donny's Yes Man[edit]

Medium humanoid (Human), lawful evil

Armor Class 12 (Suit, Natural Armor)
Hit Points 10 (1d8+2)
Speed 30 ft.

12 (+1) 14 (+2) 13 (+1) 3 (-4) 3 (-4) 13 (+1)

Skills Intimidation +2 Deception +5 Performance +2 Persuasion +2
Damage Immunities Psychic
Condition Immunities Charmed
Senses Sees whatever Donny T tells him to see.
Languages common
Challenge 1/2 (50 XP)

Yes Boss: Will do whatever Donny T says even if they have already taken an action (loses next turn).


The Boss is Right. Melee Weapon Attack: Attacks with fists +3 to hit, reach 5 ft. one target. Hit 4 (1d4+2) Bludgeoning damage.

The Boss is ALWAYS Right. Melee Weapon Attack: Enrages and attacks wildly (-2) to Hit, reach 5 ft. one target. Hit 6 (2d4+2) Bludgeoning damage.

Free transparent image found at

A seemingly mindless follower of Donny T

"Whatever you say Boss!"

Humanoid 5'8" 180 lbs.

An average middle aged man in a suit.

Yes Men are single minded. They will attack the nearest Hostile target. They tend to only use The Boss is Right, but when Donny T uses Do my Bidding on them, or they fail the save on Mass Confusion. They are more likely to use The Boss is ALWAYS Right.

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