Dodger (5e Creature)

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Small monstrosity, chaotic evil


Armor Class 14
Hit Points 5 ((2d6-2))
Speed 30 ft


STR DEX CON INT WIS CHA
4 (-3) () 18 (+4) () 6 (-2) () 8 (-1) () 10 (+0) () 20 (+5) ()

Saving Throws DEX + 6, CHA + 7
Skills Persuasion +7, Deception +7, Acrobatics +6
Damage Vulnerabilities Fire
Damage Immunities Physic
Condition Immunities Charmed, Frightened
Senses passive Perception X
Languages — Understands all languages but cannot speak
Challenge 1/4 ((50) XP)


Pack Mentality. Dodger gains advantage on melee attacks while another Dodger is within 5ft of the target

Cuteness. Anyone who looks at a Dodger must succeed a DC 14 Wisdom saving throw or become charmed. This effect only ends when the Dodger attacks a friend of the target or the target themselves.

ACTIONS

Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 +4) piercing damage.

Puppy Eyes Ranged Mental Attack: +7 to hit, range 30 ft., one target. Hit: 6 (1d1 +5) psychic damage and target gains disadvantage on it’s next attack roll.


The Dodgers were once a powerful race, lording over all of creation. But many years ago, for unknown reasons, their empire was destroyed and the Dodgers scattered across the planes. Many think that it was the result of a cuteness competition that ended in civil war, while other stories say that a band of heroes called the Oddballs wiped them out. Whatever the story, the remaining Dodgers have adapted to their environment, evolving into small fox-like creatures that can charm a person with sheer cuteness. Now they wait, charming everyone they can, luring them in to be devoured by the pack, which usually numbers in the dozens. They are slowly but surely infiltrating the governments of the world, being companions to officials and those in power. Soon, they will rise and become the tyrannical overlords they once were again. But until then, JUST LOOK AT THEM THEY ARE SO CUTE!



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