Desert Stalker (5e Fallout Supplement)

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Desert Stalker[edit]

Medium aberration, unaligned


Armor Class 14 Ballistic, Energy; 15 Explosive; 17 Melee. (natural armor)
Hit Points 76 (8d8 + 40)
Speed 10 ft., burrow 15 ft.


STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 20 (+5) 7 (-2) 9 (-1) 7 (-2)

Skills Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages
Challenge 5 (1,800 XP)


Trap. The desert stalker lives in a 20 foot radius nest. Within this range, it is aware of any creatures, its burrowing speed is doubled, and attacks against it have disadvantage.

ACTIONS

Multiattack. The desert stalker makes two attacks: one with its drag and one with its claws.

Drag. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) melee damage. On a hit, the target must succeed a DC 14 Dexterity saving throw. On a failure, it moves 10 feet toward the center of its nest along with the target.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) melee damage. On a hit, the target must succeed a DC 14 Strength saving throw. On a failure, they grapple the target.


Native to deserts, desert stalkers are mutated ant lions capable of dragging creatures as large as young deathclaws to an early grave. They are solitary creatures, only migrating to mate, doing so with the first viable mate they find, before returning to their home. In the event of disjointed mating seasons, desert stalkers have been known to kill their own.

Desertstalker.png


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