Dead Eye (3.5e Class)
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Dead Eye[edit]
Dead eyes are a far-range combat and expert class.
Making a Dead Eye[edit]
In combat, the dead eye is a sniper, plain and simple. Out of combat, He is an expert, the eyes and ears, as well as the diplomat of the party. In close range combat, a dead eye is all but useless.
Abilities: Wisdom determines how powerful a spell a dead eye can cast, how many spells he can cast per day, and how hard those spells are to resist. Dex are involved in much of the damage a dead eye will be doing, along with many class skills. Intelligence determines skill points, and is involved in a few class skills.
Races: Humans, Drow, and Half-Elves are the most likely to become dead eyes.
Alignment: Any.
Starting Gold: 5d4x10 (125).
Starting Age: Simple.
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | 5th | ||||||||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +0 | Bullseye, Weapon Finesse | 0 | — | — | — | — | |||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +0 | 0 | — | — | — | — | ||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +1 | Trap finding | 1 | — | — | — | — | |||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +1 | 2 | 0 | — | — | — | ||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +1 | Sharp Senses: +2 | 3 | 1 | — | — | — | |||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +2 | 3 | 2 | — | — | — | ||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +2 | Induced Critical | 3 | 2 | 0 | — | — | |||||||||||||||||||||||||||||||
8th | +6/+1 | +2 | +6 | +2 | 3 | 3 | 1 | — | — | ||||||||||||||||||||||||||||||||
9th | +6/+2 | +3 | +6 | +3 | 3 | 3 | 2 | — | — | ||||||||||||||||||||||||||||||||
10th | +7/+3 | +3 | +8 | +3 | Sharp Senses: +4 | 4 | 3 | 2 | 0 | — | |||||||||||||||||||||||||||||||
11th | +8/+4 | +3 | +8 | +3 | 4 | 3 | 3 | 1 | — | ||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +9 | +4 | 4 | 3 | 3 | 2 | — | ||||||||||||||||||||||||||||||||
13th | +9/+7 | +4 | +9 | +4 | Darkvision | 4 | 4 | 3 | 2 | — | |||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +10 | +4 | 5 | 4 | 3 | 3 | — | ||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +5 | +10 | +5 | Sharp Senses: +8 | 5 | 4 | 4 | 3 | 1 | |||||||||||||||||||||||||||||||
16th | +12/+7/+2 | +5 | +10 | +5 | 5 | 4 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +5 | +11 | +5 | 6 | 4 | 4 | 4 | 2 | ||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +6 | +11 | +6 | True Seeing | 6 | 5 | 4 | 4 | 3 | |||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +6 | +11 | +6 | 6 | 5 | 5 | 4 | 4 | ||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +6 | +12 | +6 | Sharp Senses: +16 | 6 | 5 | 5 | 5 | 5 | |||||||||||||||||||||||||||||||
Class Skills (8 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the dead eye.
Weapon and Armor Proficiency: Dead Eyes are proficient with all simple weapons, all martial weapons that are ranged or are compatible with Weapon Finesse, and 5 chosen exotic weapons that are either ranged or are compatible with Weapon Finesse. They are Proficient with light armor, but not shields.
Spells: A dead eye cast arcane spells drawn from the dead eye spell list. He does not prepare his spells ahead of time, the way a wizard or cleric must. To cast a spell, a dead eye must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a dead eye's spell is 10 + the spell level + the dead eye charisma modifier. Like other spell casters, a dead eye can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Dead Eye. In addition, he receives bonus spells per day if he has a high Charisma score. When Table: The Dead Eye indicates that the dead eye gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Charisma score for that spell level. Dead Eyes choose their spells from the following list:
1st—Alarm, Cure Light Wounds, Endure Elements, Silent Image
2nd—Cure Moderate Wounds, Disguise Self, Mirror Image, See Invisibility
3rd—Cure Serious Wounds, Detect Thoughts, Minor Image, Invisibility
4th—Cure Critical Wounds, Fly, Greater Invisibility, Telepathic Bond
5th—Glibness, Major Image, Overland Flight, Dimension Door
Bullseye (Ex): A dead eye may choose to study an opponent for one round, and then immediately attack with a ranged weapon, to add his wisdom modifier and dead eye level to damage, and his wisdom modifier to hit. The dead eye must not be threatened while studying the target.
Weapon Finesse: At 1st level a dead eye gains Weapon Finesse as a bonus feat. Even if he does not meet the requirements.
Trap finding: At 3rd level a dead eye may locate and disable traps as a rouge does.
Sharp Senses: At 5th level a dead eye gains a +2 competence bonus on listen, search, sense motive and spot checks. this bonus doubles at levels 10, 15, and 20.
Induced Critical: At level 7, a dead eye gains the ability to spend an extra turn studying the target of his bullseye ability to double his critical hit chance. The dead eye must not be threatened while studying the target.
Dark Vision (Ex): A dead eye of 13th level and higher has Dark vision of 60 feet. If the dead eye already has dark vision, it increases by 60 feet.
True seeing (Sp): At level 17, a dead eye gains a permanent true seeing effect, as a caster level equal to his dead eye level.
Epic Dead Eye[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
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21st | |||||||||||||||||||||||||||||||||||||||||
22nd | |||||||||||||||||||||||||||||||||||||||||
23rd | Death shot | ||||||||||||||||||||||||||||||||||||||||
24th | |||||||||||||||||||||||||||||||||||||||||
25th | Sharp Senses: +25 | ||||||||||||||||||||||||||||||||||||||||
26th | Sharp Senses: +26 | ||||||||||||||||||||||||||||||||||||||||
27th | Sharp Senses: +27 | ||||||||||||||||||||||||||||||||||||||||
28th | Sharp Senses: +28 | ||||||||||||||||||||||||||||||||||||||||
29th | Sharp Senses: +29 | ||||||||||||||||||||||||||||||||||||||||
30th | Sharp Senses: +30 | ||||||||||||||||||||||||||||||||||||||||
8 + Int modifier skill points per level. |
Sharp Senses: At Level 25, and every level after, the dead eye's bonus is equal to his dead eye level.
Death Shot (Su): At 23rd level, a dead eye may study an opponent for 3 successive rounds in order to deal a death shot with a ranged weapon the round after he finished. A creature subject to a death shot is entitled to a fortitude save (DC=10+Dead Eye level) to resist dying. On a successful fortitude save, the death shot acts as a normal attack augmented with Bullseye and Induced Critical. Only creatures susceptible to critical hits may be affected by the death shot; do not treat it as a death effect. The dead eye must not be threatened while studying the target.
Human Dead Eye Starting Package[edit]
Weapons: Short Sword, Light Crossbow.
Armor: Leather.
Skill Selection: Pick a number of skills equal to 8 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
Hide | 4 | Dex | 0 |
Move Silently | 4 | Dex | 0 |
Disable Device | 4 | Int | — |
Open Lock | 4 | Dex | — |
Use Magic Device | 4 | Cha | — |
Sleight of Hand | 4 | Dex | 0 |
Bluff | 4 | Cha | — |
Intimidate | 4 | Cha | — |
Climb | 4 | Str | 0 |
Decipher Script | 4 | Int | — |
Spot | 4 | Wis | — |
Search | 4 | Wis | — |
Listen | 4 | Wis | — |
Feat: Improved Initiative.
Bonus Feats: Jack of All Trades.
Gear: Backpack with waterskin, one day’s trail rations, bedroll, sack, and flint and steel. Thieves’ tools. Hooded lantern and three pints of oil. Case with 10 crossbow bolts.
Gold: 4d4 GP.
Campaign Information[edit]
Playing a Dead Eye[edit]
Religion: Although Olidammara is the most commonly chosen deity for dead eyes, they are so diverse that many others or, none, are common as well.
Other Classes: Dead Eyes do best in combat whilst hiding behind an ally or two, and out of combat, does best when he can scout ahead alone.
Combat: In combat dead eyes are archers, using melee only as a last resort.
Advancement: Several prestige classes available to rogues are available to dead eyes as well.
Dead Eyes in the World[edit]
“ | You see that fly pinned to the tree? Did that at 20 yards. | ” |
—Duilius, Human Dead Eye |
The dead eye fills a niche similar to a rogue or bard; they make good thieves and assassins, and have some healing ability.
Daily Life: The a sizable amount of the dead eyes free time is spent in target practice.
Notables: Duilius (Last name unknown) is renowned for his habit of shooting flies whenever he sees them, no matter how far away it is or how much ammunition he loses in the proses. He always wears at least one eye patch, not always on the same eye, and claims that he does so to hide his eye that was mutilated when he was a child. Both of his eyes are perfectly fine, and the real reason he wears a patch is that he thinks it looks cool.
Organizations: Dead Eyes will often be part of a guild of thieves or assassins, where they can put their skills and talents to use.
NPC Reactions: Like many skilled classes, dead eyes are often (though not always) regarded with suspicion.
Dead Eye Lore[edit]
Characters with ranks in Knowledge (History) or Knowledge (Local) can research dead eyes to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
1 | "Dead Eye" Is a mean thing to call someone with an eye patch. |
5 | Dead Eyes are accurate shots. |
10 | Dead Eyes have very Sharp Senses. |
15 | Some Dead Eyes can see straight through illusions . |
20 | The names and locations of certain dead eyes. |
Dead Eyes in the Game[edit]
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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