Curse Harvester (5e Class)

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[edit]

welcome this is my first homebrew class. i have never made a class before so thanks for checking it out. this is working progress but it should be done soon due to the quarantine[edit]

Creating a Curse harvester[edit]


Quick Build

You can make a Curse harvester quickly by following these suggestions. First, constitution should be your highest ability score, followed by charisma.Second, choose any background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Hit Dice: Hit Die d10 + Constitution modifier per level per level
Hit Points at 1st Level: Hit Die d10 + Constitution modifier per level + Constitution modifier
Hit Points at Higher Levels: Hit Die d10 + Constitution modifier per level (or Expression error: Unrecognized word "h".) + Constitution modifier per level after 1st

Proficiencies

Armor: light
Weapons: simple weapons
Tools: book of curses
Saving Throws: constitution, Charisma
Skills: Choose three from Arcana, Insight, Intimidation, Investigation, persuasion, Nature, Perception

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-curse transfur->

2nd Level

<!-storage 1->

3rd Level

<!-spell casting->

4th Level

<!-curse knowledge->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-curse harvester-> class, you must meet these prerequisites: at least a 13 constitution or charisma

Proficiencies. When you multiclass into the <!-curse harvester-> class, you gain the following proficiencies: book of curses

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