Controller (5e Class)

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as a drunken man walks trough an alleyway, he sees a floating eye. startled he turns around, to run. But as he does, he isd hit by something mettalic as a man walks up to him and slits his throat. a band of thieves are ambushed by a man in a cloack as he sends things flying around him. as they are trying to make sense of whats going on they are knocked cold with a beam of light coming from a floating eye as the goblins are crosing the brigde, a young woman comes up to them and pushes them of the brigde with a disembodiet hand

Classless[edit]

as a drunken man walks trough an alleyway, he sees a floating eye. startled he turns around, to run. But as he does, he isd hit by something mettalic as a man walks up to him and slits his throat.

a band of thieves are ambushed by a man in a cloack as he sends things flying around him. as they are trying to make sense of whats going on they are knocked cold with a beam of light coming from a floating eye

as the goblins are crosing the brigde, a young woman comes up to them and pushes them of the brigde with a disembodiet hand

controllers are usualy people with control issues as visible by their magic that alows them to control everything around them. therefor its best to keep your distance from them. the controller is made for people that wants to keep their enemies close but still far enough so that they dont touch you since by the time they get to you youve already put 7 different weapons in them since they stepped into your zone and that zone is precious to you.

controllers are made with something specific but still open as you can be a wizard that just wants things under his control. or bardd that wants to spread the music that flows within his space to the entirety. you can also play as a man of holy words that wish for his gods protection and has been granted this zone to revel in

Creating a controller[edit]

as a drunken man walks trough an alleyway, he sees a floating eye. startled he turns around, to run. But as he does, he isd hit by something mettalic as a man walks up to him and slits his throat. a band of thieves are ambushed by a man in a cloack as he sends things flying around him. as they are trying to make sense of whats going on they are knocked cold with a beam of light coming from a floating eye as the goblins are crosing the brigde, a young woman comes up to them and pushes them of the brigde with a disembodiet hand

Quick Build


Class Features

As a you gain the following class features.

Hit Points

Hit Dice: 1d8 per level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per level after 1st

Proficiencies

Armor: light armor
Weapons: simple weapons, shorsword
Tools: none
Saving Throws: dexterity, your choiche of mental stat
Skills: choose 3 from acrobatics, arcana, insight, nature, perception, persuasion and stealth

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) a light crosbow and 20 crosbow bolts or (b) any simple weapon
  • (a) a dungeoneer’s pack or (b) an explorer’s pack
  • 2 steel balls and a waterskin
  • leather armor

Table: The

Level Proficiency
Bonus
Features
1st +2 <!-Class Feature1->
2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

<!-Class feature game rule information->

<!-Use semi-colons for subheaders->

<!-Subclass Feature->[edit]

<!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

<!-Class Feature->[edit]

<!-Class feature game rule information->


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Option 2->[edit]

<!-Introduce this subclass here->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

<!-Class Feature->

<!-Class feature game rule information->

Spell List[edit]

You know all of the spells on the basic spell list and additional spells based on your subclass.

1st Level

<!-1st level spell list->

2nd Level

<!-2nd level spell list->

3rd Level

<!-3rd level spell list->

4th Level

<!-4th level spell list->

5th Level

<!-5th level spell list->

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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