Combat Engineer (5e Class)

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[edit]

Combat Engineer[edit]

Creating a Combat Engineer[edit]


Quick Build

You can make a Combat Engineer quickly by following these suggestions. First, Intelligence should be your highest ability score, followed by Dexterity. Second, choose the Soilder background. Third, choose Light and Medium Armor, And Pistols.

Class Features

As a Mechanic you gain the following class features.

Hit Points

Hit Dice: 1d8 per Mechanic level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Mechanic level after 1st

Proficiencies

Armor: Phase 1 Recon Clone Armor
Weapons: Any Form Of Pistols
Tools: Wrench, Tablets
Saving Throws: DEX, INT
Skills: DEX, INT

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) or (b) Plasma Pistol or (c) Wrench
  • (a) Plasma Charged Combat Knife or (b) Vibroknife or (c) Turret Construction Tablet
  • (a) Phase 1 Recon Clone Armor or (b) 100 GP or (c) Level 3 Solider Pass

Table: The Mechanic

Level Proficiency
Bonus
Features
1st +2
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: What edition is this for? How is this supposed to be used? 5e already has magic weapons with +1, +2, and +3 to attack and damage rolls in the DMG, so what makes this any different?


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+2 On Any Pistol Shot

2nd +2 <!-Class Feature2->
3rd +2 <!-Class Feature3->
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

<!-Class Feature->[edit]

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Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1, You can't increase an ability score above 22 using this feature.

<!-Class Feature->[edit]

Mechanic


<!-Class Option 1->[edit]

<!-For subclasses introduce this class option here->

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<!-Class Option 2->[edit]

<!-Introduce this subclass here->

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Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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