Chimera Variant (5e Creature)
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Large beast, chaotic evil
Standing Leap. The chimera's long jump is up to 30 feet, and its high jump is up to 15 feet, with or without a running start.
Sunlight Sensitivity. While in sunlight, the chimera has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) slashing damage.
Deadly Leap. The chimera jumps at least 15 feet as part of its movement, it can use its action to land in a space, that contains one creature. This creature must succeed on a DC 17 Strength or Dexterity saving throw or be knocked prone and take 9 (1d8 + 5) slashing damage. On a successful save, the creature isn't knocked prone and is pushed 5 ft out of the chimera's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the chimera's space.
Tail Bite. The Chimeras tail whips out at you and bites you dealing 2d4 piercing damage and 1d4 poison damage for 1d8 rounds. Range 10ft.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 7 (1d4 + 5) piercing damage.
Head-Butt. The goat head rams into the player dealing 1d6 bludgeoning and 1d6 piercing damage. They are also knocked back 5 ft.
Fire Breath. The dragon’s head shoots fire out of its mouth at you dealing 1d8 fire damage.
Chimeras are three headed. Part lion, snake, and goat, it has the heads of a lion, goat and dragon and the body of a lion with a snake as its tail. If one is unlucky enough to encounter a chimera, they should run, if they values their life. A chimera leaps and claws at its prey, often taking less than five seconds to finish it off. However, there are still some who are brave enough to face a chimera. The hardest part about hunting a chimera is actually tracking one down, because chimeras are excellent hiders and only come out during the day. Even if you do manage to find one, you still need to bring it down. The best strategy in that case, however paradoxical, is staying at close range. That way, the chimera won't be able to use its leap attack.