Chains of Heaven (5e Class)
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Chains of Heaven
Chains of Heaven are tools constructed by the gods in order to bind the earth to the heavens or perhaps more accurately to bind mortals to the gods.
The Chains of Heaven is race exclusive, making this a unique race/class combo. Due to this, the Chains of Heaven aren't multiclassable. You can access Chains of Heaven (5e Race) here: https://www.dandwiki.com/wiki/Chains_of_Heaven_(5e_Race)
Creating the Chains of Heaven
As a Chains of Heaven you gain the following class features.
- Hit Points
Saving Throws: Dexterity,
Skills: Choose two from Animal Handling, Deception, Insight, Intimidation, Perception, Persuasion, Stealth, Survival
You start with the following equipment, in addition to the equipment granted by your background:
|4th||+2||Ability Score Improvement|
|8th||+3||Ability Score Improvement|
|12th||+4||Ability Score Improvement|
|16th||+5||Ability Score Improvement|
|19th||+6||Ability Score Improvement|
When you reach 2nd level you can choose which way you fight and thus gain a bonus to that way of fighting.
You gain a +2 bonus to attack and damage rolls you make with ranged weapons.
While you are wearing armor, you gain a +1 bonus to AC.
When weilding a melee weapon in one hand and no other weapon, you gain a +2 bonus to damage rolls with that weapon.
- Great Weapon Fighting
When you role a 1 or 2 on a damage die dor an attack you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
- Two-Weapon Fighting
When you engage in two-weapon fighting, you may add your ability modifier to the damage of the second attack.