Chains of Heaven (5e Class)

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Chains of Heaven[edit]

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Chains of Heaven are tools constructed by the gods in order to bind the earth to the heavens or perhaps more accurately to bind mortals to the gods.

Multiclassing[edit]

The Chains of Heaven is race exclusive, making this a unique race/class combo. Due to this, the Chains of Heaven aren't multiclassable. You can access Chains of Heaven (5e Race) here: https://www.dandwiki.com/wiki/Chains_of_Heaven_(5e_Race)

Creating the Chains of Heaven[edit]

Quick Build[edit]

Class Features

As a Chains of Heaven you gain the following class features.

Hit Points

Hit Dice: 1d10 per Chains of Heaven level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Chains of Heaven level after 1st

Proficiencies

Armor: None
Weapons: None
Tools: None
Saving Throws: Dexterity,
Skills: Choose two from Animal Handling, Deception, Insight, Intimidation, Perception, Persuasion, Stealth, Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Chains of Heaven

Level Proficiency
Bonus
Features
1st +2
2nd +2
3rd +2
4th +2 Ability Score Improvement
5th +3
6th +3
7th +3
8th +3 Ability Score Improvement
9th +4
10th +4
11th +4
12th +4 Ability Score Improvement
13th +5
14th +5
15th +5
16th +5 Ability Score Improvement
17th +6
18th +6
19th +6 Ability Score Improvement
20th +6

Fighting Style[edit]

When you reach 2nd level you can choose which way you fight and thus gain a bonus to that way of fighting.

Archery

You gain a +2 bonus to attack and damage rolls you make with ranged weapons.

Defence

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When weilding a melee weapon in one hand and no other weapon, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you role a 1 or 2 on a damage die dor an attack you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you may add your ability modifier to the damage of the second attack.

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