The Carar Host (5e Subclass)

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Carar Host[edit]

Warlock Subclass

The Carar is a symbyotic alien virus. Those desperate, foolish or intrepid enough to let it inhabit their body gain remarkable magical powers, along with some bodily mutations, which do give significant benefits... If you count having a claw-arm as a benefit.

Spell Level Spells
1st false life, ray of sickness
2nd lesser restoration, protection from poison
3rd animate dead, stinking cloud
4th black tentacles, polymorph
5th contagion, insect plague

Infected Claw[edit]

Starting at 1st level when you choose the Carar Host Patron, you grow toxic liquid sacs on your arms, not unlike slaads. Your unarmed strikes deal 1d6 poison damage, and count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Infective Spores[edit]

Starting at 6th level, as an action, you can expend a warlock spell slot of 1st level or higher to exhale infective spores. Each creature in a 20-foot cone must make a Constitution saving throw against your warlock spell save DC. On a failed save, a creature takes 3d8 poison damage and becomes poisoned for 1 hour. On a success, a creature takes half as much damage, and is not poisoned. If you expend a spell slot higher than 1st level, the damage increases by 1D8 per level of the spell slot used.

Biotic Resistance[edit]

Starting at 10th level, you gain resistance to acid and poison damage, and you cannot be poisoned.

Regenerative Bacteria[edit]

Starting at 14th level, you regain HP equal to your Constitution modifier at the start of each of your turns unless you are on 0 HP or you have more than half your hit point maximum. At 18th level, you regain your Constitution modifier + 5 HP at the beginning of each of your turns (same limitations apply).


Unique Eldritch Invocations[edit]

Carar Blade (Prerequisite: The Carar Host Patron, 9th level, Pact of the Blade)

Your pact weapon deals poison damage equal to its base damage on a hit.

Lingering Carar (Prerequisite: The Carar Host Patron, 7th level, Pact of the Blade)

When you hit a target with an attack, you can use your Bonus Action change its damage type to Poison. If you do this, the target will take that amount of damage again at the end of its next turn.

You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses when you finish a long rest.

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