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“ "The best way to save money is to forget who you borrowed it from!" ” —A odd merchant
Calishite was the name given to the majority of humans who came from Calimshan. The variant "Calimshite" was also used."Calimite", however, was a deeply insulting name for these people.
Calishites usually had dusky brown skin, brown hair and brown eyes. They were also on average a little shorter and of slighter build than most humans of other ethnicities.
Calishites were descendants of the slaves of the genies who ruled great empires south of the Marching Mountains. These ancestors were not native to the continent of Faerûn. After the djinni Calim's power dwindled, the Calishites were able to free themselves of the genies' yoke and founded the nation of Coramshan in −6060 DR. Since this time the Calishite race has expanded and migrated to the various regions listed above.
The pervading Calishite view was that they were the rightful rulers of all the land south and west of the Sea of Fallen Stars. They had a tendency to look on the northern cultures as being short-lived barbarian cultures barely worthy of notice. This, however, did not prevent them from trading with these nations.
Male: Abramo, Alberto, Bernado, Dante, Dino, Elmo, Enzo, Silvio, Vali, Ysgawyn Female: Amalea, Angela, Bianca, Constantia, Dahna, Elena, Serafina, Viviana, Zippora
The people of speechcraft. Ability Score Increase. Your Intelligence score increases by 1, and your Charisma score increases by 1.
Age. Calishite age the same as average humans.
Alignment. Generally lean towards Neutral alignments, but will do as they will.
Size. Your size is Medium.
Speed. Your base walking speed is 30 feet.
The Art of the Trade. You are immune to being charmed by others unless caused by a magical effect.
Genie Rivalry. Your kind and the Genies remember their feud as if it was yesterday. You may never work willingly with a Genie and vis versa.
Calishite Ancestry. Your kind are known for their connections within certain trade nodes, most merchants will likely give you a better deal on certain items at the DM's discretion.
Languages. You can speak, read and write Common and Alzhedo.