Bladedancer, Variant (5e Subclass)
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Rogue Subclass Walking the way of the bladedancer means preferring finesse over brute strength. It means dodging and diving through waves of foes, slicing each one down. It means acrobatically dancing around a giant's punches before felling it. It means wielding two blades at the same time as extensions of your very being.
- Dancing Blade
Starting at 3rd level, your fighting style looks more like a dance, as you move nimbly between enemies, avoiding their strikes. When an hostile creature makes an attack against you, you may use your reaction to make a Dexterity (Acrobatics) check. If the result of your check is equal to or greater than the attack roll, the attack misses you and you gain advantage on the next attack made against this creature.
After you successfully use this feature to avoid an attack, you must finish a short or long rest in order to use it again.
- Blade Expertise
Beginning at 3rd level, any melee weapon you are proficient with that lacks the heavy, two-handed, or special properties is considered a finesse weapon for you.
- Dance of a Feather
Starting at 9th level, you gain advantage on all Dexterity (Acrobatics) checks. In addition, you can use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your rogue level.
- Death Lotus
At 13th level, as an action, you learn how to perform a incredible number of strikes in with grace and speed, moving as if you were dancing. While wielding a weapon in each hand, you may use your action to make one attack against each enemy within 5 feet of you. While making the attacks, you must alternate between your two weapons with each strike.
- Dance of the Precise
At 17th level, your weapon maneuvers reach their peak performance. You learn one of the following techniques:
- Dual Opportunist: When you use your reaction to make an opportunity attack while wielding two weapons, you can make one attack with each weapon.
- Unexpected Death: While fighting with two weapons, if you perform an weapon attack with your bonus action, you can score a critical hit on a roll of 18-20 on the d20.
- Swift Blade: You can cast haste on yourself as an action. Once you use this feature, you can't do it again until you finish a long rest.