Blade Dancer (5e Subclass)
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|A wood elf blade dancer, Source|
|“||When I was fortunate enough to ask a blade dancer how and why does he fight the way he does, he simply smiled at me and in a polite way answered me with a another question:
I simply thanked him for the help he gave me, and took my leave while I thought to myself:
|—Gustav Ingomar, a human fighter in his quest to finish his book Mastery of Fighting|
Being a blade dancer is not something you chose, it is something that chooses you in the strangest of ways. For when people see the dancing leaf moving toward them in the strangest of ways, only those who can learn from the leaf movement and agility can ever hope to be a blade dancer. It is an eternal and exhausting endeavor to seek perfection from the harmony of nature itself in the most artistic way, yet you know that this endeavor will never seize to persistently overwhelm you. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together.
- Quick Build
You can make a blade dancer ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (all blade dancer rangers focus on dual wielding swords in fighting as a symbol) Second, choose the Entertainer background.
At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier.
At 5th level your speed and finesse make you harder to hit. If dual wielding and wearing light armor you gain +2 to your ac.
At 9th level, while you are wearing medium armor with no disadvantage to stealth, your Armor Class equals the armor bonus + your Dexterity modifier + your Wisdom modifier +2.
Your fighting style looks more like a dance than a battle. You move nimbly between enemies, avoiding their strikes. Starting at 3rd level, you gain the following benefits: You gain the Two-Weapon Fighting fighting style, and gain proficiency in the Acrobatics skill, if you don't already have it.
When you are targeted by a melee attack, you can use your reaction to make a Dexterity (Acrobatics) check contested against the attacker's attack roll. If the result of your check beats their attack roll, you gain a +2 bonus to your AC.
At level 5 gain an extra attack every round.
You may draw a number of weapons (up to your proficiency bonus) you're proficient with as additional free weapon interaction actions.
Any weapon you have proficiency in is considered a Finesse weapon.
Advanced Two Weapon Fighting At 7th level, While you wield two of your weapons, you also defend with them. You gain +2 AC while dual wielding, advantage on all acrobatics checks (unless disadvantage is imposed on you),
At 7th level, surprise and opportunity attacks against you are made with disadvantage, and abilities that allow the enemy to retaliate against you after your attack always miss you. You can't use this ability unless you are dual wielding swords as a weapon.
At 13th level, when you are hit by a surprise attack, or provoke opportunity attack against. You can use your reaction to make a single attack against the attacker.
At 11th level, you can attack thrice, instead of twice, whenever you take the Attack action on your turn. You can't use this ability unless you are dual wielding swords as a weapon.
At 17th level, You can also add your Wisdom modifier to the attack roll and damage roll of one attack, but you can only use this ability once a turn.
The Dance of Wind
At 18th level, your speed increases by an amount equal to (your Dexterity modifier or your Wisdom modifier x 5) feet while you are not wearing medium or heavy armor or wielding a shield.
At 20th level, you also gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.