Birthday party (5e Quest)
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DM KNOWLEDGE: Kobolds are having a birthday party in the woods. They sit around an open fire, singing an elongated version of the Kobold Happy Birthday song. There are 4 presents on the ground, one from each guest, and one from the Birthday Kobold's parents. These contain magic items (roll on table A). There are the Birthday Kobold (Karl), and his 3 friends, Johnny, Timmy, and Joey. They are each 10 feet away from the campfire. In the bushes, 30 feet out, the parents are watchful. Any loud noises, and they will enter the fray. Karl and the parents are stronger kobolds, detailed below. If players walk into the party and the first player to enter succeeds on a successful DC13 charisma check, they are allowed to join the party. Otherwise, combat ensues. PLAYER KNOWLEDGE: You hear distant singing in the bushes and see a light.
Players are either invited to the party, ignore the party, or ensue in combat.
Oooh, singing and light in the bushes! If the party is searching for someone, then perhaps there is something suggesting their presence... in this case, you might add an extra present, and the person could be inside it in chains. Dessert! Feel free to improvise here.
There are a few party favors on the ground next to the fire (slings). If a Kobold picks one up, they can take an ember from the fire and use a normal sling attack, but with an additional 1d4 fire damage
- Some kobolds are tougher. See Stronger Kobold below
Stronger Kobolds: Normal kobold, except they have 3x the normal hit points, and each one can rage like a barbarian at level 1. Additionally, they gain the BITE action, dealing 1d6+str mod damage, and healing all damage dealt.
If players get invited to the party, they are not attacked, and will be treated as friends. Run the situation with style, with some dialogue, cake, and towards the end, present opening.
If players wish, they can attempt to sneak around, and steal the presents. DC 15 stealth check, and then they can open 1 present. Repeat. If they walk away after taking the presents, they are noticed immediately, and combat ensues.
Each present contains an item rolled off of magic item table A.
Loot the bodies. Besides that, adapt to campaign as you see fit.
4x magic items (Table A)
- Combat Awards
|Name of Foe||XP per foe|
- Non-Combat Awards
|Task or Accomplishment||XP per Character|
|Stealing 1 present before combat||25|
The minimum total award for each character participating in this adventure is 50.
The maximum total award for each character participating in this adventure is 250.
No items are dropped besides the items in the presents.
Consumable magic items should be divided up however the group sees fit. If more than one character is interested in a specific consumable magic item, the DM can determine who gets it randomly should the group be unable to decide.
Permanent magic items are divided up according to a system. See the sidebar if the adventure awards permanent magic items.
Studded Collar of Obedience
Replace the lowest magic item table roll with this item.
This collar grants a +2 bonus to AC, and melee attackers take damage equal to your proficiency bonus.
CURSED!!! When this collar is put on, the closest character becomes that character's master. The character must obey all of its master's commands, and cannot move more than 30 feet away from them.