Bio Golem (5e Race)

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Scales.png This page is of questionable balance. Reason: A +4 ASI in a single stat, base size of Large without accounting for the problems this introduces in the game, both superior darkvision and tremorsense (without noting the range for either), a base walking speed of 40 feet, natively knows a cantrip better than eldritch blast with scaling that's absolutely off the charts, a better action surge, and what looks to be an infinitely scaling damage trait.


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Bio Golem[edit]

A destructive race from an unknown place . . .

Physical Description[edit]

Bio Golems are large, they have three to four sets of arms, two digitrade legs, and a large tail with a sword like blade on it's tip(1d10 15ft range). They have a often take a powerful stance with good posture and keen steps. Unlike most races, Bio Golems are only born as Hermaphrodites, a hybrid gender. Due to being made up of a living metalic rock infused with flesh and veins, Bio Golems gain +8 AC, Armor only adds to this score, but slows the golem down (When wearing any armor, movement rolls have disadvantage). Bio golems have a main set of arms(A), a set of arms on top of their shoulders(B), and a ser of arms on the back of their shoulder blades(C), if the Bio Golem is large enough to have four arms, they grow another set of arms under their main arms(D). Bio Golems can use their other arms for more than one action per turn, but most roll will multiply Disadvantages, (B) Must roll for disadvantage (two rolls), (C) must roll (three rolls disadvantage), unless aiming behind, and (D) must roll (four rolls disadvantage).

History[edit]

Bio Golems are monsters that air from another dimension, they endure decades of torment, shaping their bodies to combat their tormenters . . .

Society[edit]

Bio golems live on their own for most of their lives on their own. Until one day they manage to escape, are summoned, or are teleported out after ten decades.

Bio Golem Traits[edit]

{{5e Racial Traits

|summary=

|abilities=Your Con score increases by 4 and any score of your choice increases by 1, as normal, you can't increase an ability score above 20.

|age=Bio Golems Age very slowly as their body is made up of a living metalic rock infused with flesh and veins. They often live to 80-150 years, but there is rumor of a Bio Golem that lived to a few thousand years old . . .

|alignment=Must be Chaotic

|size=Large - Very Large 8'0 - 14'0 tall, Larger Bio Golems have four arms, but move slower (-2 dex), and they must roll to enter smaller spaces without destroying things by accident.

|speed=Your base walking speed is 40 feet

|trait1=Superior Darkvision and Tremorsense

|trait2=Bio Golems always have a starting cantrip: Dark Blast: A ball of energy from the void from which Bio Golems are raised, 200ft range, 1d12 + Con Mod, Dark Blast Gains one projectile every level, (A.e 2d12 at level 2, and 3d12 at level 3)

|trait3=Focus: once per long rest, a Bio Golem may use all of its hands as individual actions, but Bio Golem must charge this ability with 3 turns of concentration, 4 if the user has 4 sets of arms

|trait4=Consumption: 1 + Con Mod per day, Bio Golems can attempt to eat prey, regardless of whether it's alive or not. If they succeed, they Gain 1 Blood Power Point

|trait5=Blood Strength Permanently adds +1 to all dmg every 5 Blood Power Point

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ '' + lb. × () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


4.00
(one vote)

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