Balatium (3.5e Equipment)

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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Materials that do harder / more damage / more AC, etc have already been done to death, this needs to do something unique. It mentions "temporary magical enhancement" but doesn't describe what this is.


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Balatium[edit]

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Description

Balatium is an ancient metal and the methods for creating it have long been lost. It is dark matte grey but has a slight gold sheen. However, if you can find enough it can be reforged into new items by a crafter that has learned the correct temperature to heat the metal. It is both light, hard, and once sharped, holds it’s edge. It is also highly resistant to corrosion. Anything crafted from Balatium is considered Masterwork and the cost is included. Due to all the special properties that make this material unique, any weapon crafted from it will require Exotic Proficiency in that weapon.

Weapon Traits

  • Weighs 3/4 as much as normal weapon
  • Harness of 15
  • Thrown weapons receive increase in range by 50%
  • Capable of being affected by a temporary magical enhancement
  • Deals Damage one category larger (i.e. 1d4=>1d6) however the weapons size does not change.
  • Increased crit range by 1

Armor Traits

  • Weighs 3/4 as much as normal armor
  • Hardness of 15
  • Capable of being affected by a temporary magical enhancement
  • Gains additional +1 AC to normal version of Armor
  • Loses -1 Armor Penalty

Shield Traits

  • Weighs 3/4 as much as normal shield
  • If thrown it receive increase in range by 50%
  • Capable of being affected by a temporary magical enhancement
  • Hardness of 15
  • Gains additional +1 AC to normal version of Armor

Pricing:

Pricing
Weapon 18,000gp
Armor 27,000gp
Shield 17,000gp

(I have plans on making some special throwing axes using this material. The temporary magic enhancement will come from gems that can be added/removed from the weapon. I'm submitting this in hopes of feedback to make sure the price is balanced with the stats)

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